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Songbringer is a procedurally-generated scifi action RPG with swords, secrets, dungeons, bosses and stuff.
You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.
When Roq finds the nanosword hidden in a cave on Ekzera, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.

Jib, the Skybot
Jib began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.
Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.
Lacking the ability to grow one as a human, Jib is obsessed with mustaches.

Procedural
You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.
Entering the same world seed will always generate the same world, no matter which platform you are playing on. Thus lore and competition can be shared with others.
Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.

Open / Non-linear
The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order. You aren't even required to pick up the sword.
Of the nine dungeons Roq and Jib can uncover in each world:
- Some are thematic, containing puzzles and items integral to completing the world.
- Some are secret, hidden side quests in which abilities can be gained.
- Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.
Secrets of the Cacti
Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.
Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.
Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.
Leaderboard
On completing a quest, several factors are quantified to produce an overall score:
- Time to complete
- Percentage of map uncovered
- Percentage of items obtained
- Game mode: regular vs permadeath
Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.

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*추천인데 추천 아님. 재미없는데 재밌다. (자동전투 있었으면 좋겠다. 게임하면서 너무 오래 해멨다. 전투가 너무 재미없다. 근데 발견과 이해의 순간이 너무 즐거웠다.) 님들은 절대 난이도 높아지는 링 먹고 까먹지 마셈. 20000원은 아슬아슬하게 적정가라 생각 (하지만 사람들은 적정가가 아니라 혜자를 원하지) 이 게임의 전투 스타일은 단순합니다. 움직임도 느리고 공격도 단순합니다. (회피, 콤보 기반 전투X) 원거리 공격, 차지 어택, blink등의 스킬을 넣었지만 근본적인 부분이 단순해서 큰 변화는 없습니다. 맵을 돌아다니며 아이템과 패시브 스킬을 모으며 조금씩 강해집니다. 연출, 분위기가 좋습니다. (간접적으로 진행을 도와줘서 해매게 될 수 있습니다) 간단한 퍼즐 (숨겨진 요소) 들이 있습니다. 컨트롤이 재밌는 게임이 아니다! 이 부분을 모르고 구매했다가 실망하는 사람들이 보여서 강조합니다. ps0. 불친절하고 투박하다. 익숙해지면 재밌다. ps1. 지도를 잘 보세요. #불편함 #탐험과 깨달음