게임 정보
⌛CORE MECHANICS
Imprint System: Use a "Chronocamera" (Imprint Sphere) to record/rewind objects' states (position, switches, motion) and crack mind-bending puzzles!
Mechanic Analogy: Think of it as a temporal camera:
Snapshot (Imprint): Target objects (doors, lasers, machinery) to save their current state (position, rotation, activation, etc.).
Review (Rewind): Reload "temporal snapshots" to undo mistakes or forge new paths.
Dynamic State Chains: Manipulate multi-object synergies (e.g., "1-switch controls 2 gates") and predict chain reactions.
Negation Rules: Rewinding a "recorded ON state" after disabling its controller triggers logic inversion.
🌀KEY FEATURES
🔮Minimalist Sci-Fi Aesthetics: Cyberpunk neon glows and industrial textures—zero visual clutter.
⚙️Pure Mechanic-Driven Design: "No tutorials. No compromises." Progress from single-object puzzles to temporal matrixes with escalating complexity.
🏆Speedrun & Strategy: Chase "Zero Imprint" achievements and claim the SSS Chronoarchitect title.
Public Beta Announcement
Dear Time Pioneers,
The Void Protocol playtest Now Live! Join us as a co-architect of spacetime mechanics and redefine the future of puzzle design.
Playtest Details:
First 5 chapters available – Experience the groundbreaking "Chrono-Imprint" system.
Your genius shapes reality:
We Need Your Brilliance:
⚡ Every "Imprint" you perform could redraw the boundaries of level design;
⚡ Every "Rewind" strategy you deploy sharpens the balance of temporal mechanics;
⚡ Every feedback submission will be etched into our public dev logs, fueling the evolution of the full release.
How to Participate:
1️⃣ Join the playtest and tear through impossible puzzles with logic;
2️⃣ Share your "Paradox-Breaking Moments" in Steam Discussions(or discord) or our feedback form;
3️⃣ Claim your legacy – your ID will appear in the Developer Credits, immortalizing your contributions.
Final Call:
Time cannot rewind, but you can forge it into a more perfect form.
See you in the chronosphere