ムネーモシュネの葉落月
ムネーモシュネの葉落月
麹屋工房
2025년 7월 4일
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게임 정보

출시일: 2025년 7월 4일
개발사: 麹屋工房
퍼블리셔: 麴屋工房
플랫폼: Windows
출시 가격: 무료
장르: 인디, RPG, 무료 플레이, 앞서 해보기

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추천 게임

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게임 소개

ムネーモシュネの葉落月

This is a derivative work of the 1990s anime game [Serial Experiments Lain]. It was created using RPG Maker MZ and based on the official guidelines "Lain Time to Live".The game is about exploring dungeons and reading the scenario. I think you can play through the entire content in about 2-3 hours.

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Introduction

This work is a derivative work game of [serial experiments lain].

It was created and released based on the official guidelines "Lain Time to Live" (hereinafter referred to as TTL).

All guidelines for this game also comply with TTL and are applied from the time the game is started.

A READ ME file with the TTL URL is included with the game.

Please view the READ ME file from your local folder and check the TTL before playing the game.

What kind of game is it?

Estimated play time: 2-3 hours (estimated to reach all endings)

Supported languages: Japanese only

Number of players: Single player

Production tools: RPG Maker MZ

Genre: 2D graphic ADV

All reset, right before that. This is a dream-like story that Lain saw as she looked back.

It incorporates elements from both the anime and game versions of [Serial Experiments Lain] and is produced based on a unique interpretation.

It is still in production, but since it is playable until the ending, it has been released as an early access version.

It will be updated from time to time.

Adult Content Disclosure:

This game contains the following content which may not be suitable for all audiences:

  • Depictions or suggestions of suicide

  • Violent scenes including character deaths

  • Emotionally heavy themes such as isolation, alienation, and mortality

  • Some scenes may cause discomfort or distress

Viewer discretion is advised.

Other

This is a game that was created by a small team of people who started with zero knowledge of game production.

If you have any bug reports or would like to help with the development of this game, please contact X (old Twitter): @Robikichi.

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