Anaria
Anaria
VOIDEMBER
2025๋…„ 6์›” 19์ผ
48 ์กฐํšŒ์ˆ˜
0 ๋ฆฌ๋ทฐ ์ˆ˜
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์ถœ์‹œ์ผ: 2025๋…„ 6์›” 19์ผ
๊ฐœ๋ฐœ์‚ฌ: VOIDEMBER
ํผ๋ธ”๋ฆฌ์…”: VOIDEMBER
ํ”Œ๋žซํผ: Windows
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HELLLLLCAFEEEEE 2025๋…„ 6์›” 24์ผ
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Anaria

Trapped in a shifting house lit only by candlelight, you must follow whispers, face your mindโ€™s decay, and survive the presence watching you. ANARIA is a solo-developed psychological horror built to haunt long after it ends.

์ƒ์„ธ ์„ค๋ช…

ANARIA


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๐Ÿ”ช ANARIA โ€“ You wake up. But sleep was never part of it.

Youโ€™re trapped inside a house that bends like a fractured mind. Walls shift. Rooms question your sanity. And somewhere, just out of reach โ€” that voice. Always there. Mocking you. Leading you. Slowly unmaking you.

You donโ€™t know where you are.
But a part of you remembers.

ANARIA is a psychological horror game designed to unravel you from the inside. You wonโ€™t find answers spelled out โ€” only fragments, broken memories, and places that shouldnโ€™t exist. All haunted by a presence that feels too close. Too familiar.

There are no cutscenes. No tutorials. No safety nets.
Only you, the creaking silence, and whatever waits beyond the next door.

๐Ÿ•ฏ Candles are your only light. Each room hides a few โ€” and their flicker is all that keeps the dark from breathing.
But the red ones? They're different. If you find a red candle, stop. Something matters there. Itโ€™s never just for show.

๐Ÿšช Leave doors open behind you, and the paranoia starts to whisper.
The longer they stay open, the more certain youโ€™ll be: something is following you. Youโ€™ll feel it. Cold. Silent. Watching.

๐ŸŽฎ Made entirely by one developer over years of work, ANARIA is raw, imperfect, and deeply personal. It doesnโ€™t aim to impress โ€” it aims to disturb. And it delivers.

๐Ÿ’€ This isnโ€™t just a horror game.
Itโ€™s a spiral.
And once youโ€™re in... thereโ€™s no clean way out.

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