๊ฒ์ ์ ๋ณด
| ์ถ์์ผ: | 2025๋ 6์ 19์ผ |
| ๊ฐ๋ฐ์ฌ: | VOIDEMBER |
| ํผ๋ธ๋ฆฌ์ : | VOIDEMBER |
| ํ๋ซํผ: | Windows |
| ์ถ์ ๊ฐ๊ฒฉ: | 3,400 ์ |
| ์ฅ๋ฅด: | ์ก์ , ์ด๋๋ฒค์ฒ, ์ธ๋ |
๋งํฌ
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Trapped in a shifting house lit only by candlelight, you must follow whispers, face your mindโs decay, and survive the presence watching you. ANARIA is a solo-developed psychological horror built to haunt long after it ends.
ANARIA

๊ฒ์ ์ ๋ณด
๐ช ANARIA โ You wake up. But sleep was never part of it.
Youโre trapped inside a house that bends like a fractured mind. Walls shift. Rooms question your sanity. And somewhere, just out of reach โ that voice. Always there. Mocking you. Leading you. Slowly unmaking you.
You donโt know where you are.
But a part of you remembers.
ANARIA is a psychological horror game designed to unravel you from the inside. You wonโt find answers spelled out โ only fragments, broken memories, and places that shouldnโt exist. All haunted by a presence that feels too close. Too familiar.
There are no cutscenes. No tutorials. No safety nets.
Only you, the creaking silence, and whatever waits beyond the next door.
๐ฏ Candles are your only light. Each room hides a few โ and their flicker is all that keeps the dark from breathing.
But the red ones? They're different. If you find a red candle, stop. Something matters there. Itโs never just for show.
๐ช Leave doors open behind you, and the paranoia starts to whisper.
The longer they stay open, the more certain youโll be: something is following you. Youโll feel it. Cold. Silent. Watching.
๐ฎ Made entirely by one developer over years of work, ANARIA is raw, imperfect, and deeply personal. It doesnโt aim to impress โ it aims to disturb. And it delivers.
๐ This isnโt just a horror game.
Itโs a spiral.
And once youโre in... thereโs no clean way out.
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