게임 정보
| 출시일: | 2025년 6월 6일 |
| 개발사: | X1 Games |
| 퍼블리셔: | X1 Games |
| 플랫폼: | Windows |
| 출시 가격: | 무료 |
| 장르: | 어드벤처, 시뮬레이션 |
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게임 소개
Liminal cosmic horror - you'll wander in an abandoned amusement park, walk along empty tunnels and crawl through narrow corridors. Join a ride and step into the dark. Explore eerie remains of a world that shouldn't exist. Find clues and discover the truth.
ABOUT THIS DEMO
The demo contains the first map of the amusement park and three maps from the underground area. You'll be able to explore the spooky park hidden within the forest, descend into twisted tunnels, squeeze through narrow halls, and wander liminal spaces. You’ll also get hints about the narrative—just enough to make you wonder, as the full story will become clearer in the full release.
You are James Anderson, and you've come to the place where your father went missing on the anniversary of his disappearance. When your father built an amusement park, he never imagined that so much joy and happiness would end up feeding something sinister.
Now you're back, in the very same place, and if you're brave enough, you're about to find out what happened—not just to him. His fate won't let you sleep at night. Are you ready to get your last ticket and step inside?
Explore the environment in eerie silence. Beware how and where you look, who knows what you may find in your way. The terror is in psychology, not the violence.

Get lost, find the right path, and then get lost again. Not every hallway makes sense.

Some areas may seem familiar, but somehow wrong. Never fully real, but never fully fake either.
Rides and attractions may seem fun, but… Nevermind, why spoiling it? Just don’t get too relaxed.
Features
Liminal intersects cosmic: The game takes place in an odd environment that blends liminal and cosmic features.
Story-driven game: A twist-filled adventure with cosmic horror themes.
Exploration-driven gameplay: Exploring an abandoned park and underground areas, following clues and building a narrative is central to this game.
Interactive attractions and rides: Broken rides and attractions inexplicably remain operational, inviting players to explore.
Psychological unease: Narrative in Emotionless: The Last Ticket confuses players, with environmental storytelling and liminal spaces intensifying feelings of isolation.
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