Eco

Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.

트레일러 영상 보기 상점 방문하기

게임 정보

스팀 공식 한글패치 존재
#협동필수 #운석엔딩 #한판에한달

Enter the world of Eco, a fully simulated ecosystem bustling with thousands of growing plants and animals living their lives. Build, harvest, and take resources from an environment where your every action affects the world around you. An imminent meteor strike threatens global destruction. Can you save the world without destroying it in the process?



Construct buildings and towns, tend to your farm, hunt wildlife, build infrastructure and transportation, craft clothing, build power plants, and research new technologies. Specialize in a craft and trade your goods to other players. Develop your civilization and sculpt your planet.



As your civilization grows, you’ll need to analyze data from the simulation; evaluating the impact you have on your world. Use this data as evidence in proposed laws, restricting harmful activities without disrupting the advancement of technology. Balance your individual needs with the needs of community, all while maintaining the state of the ecosystem. The future of your world is in your hands.


Every organism in Eco exists as part of a detailed simulation; a disruption in one species can have cascading effects across the planet. Chop down all the trees, and habitats for creatures will be destroyed. Pollute the rivers with mining waste, and your farms will become poisoned and die. The ecosystem supplies the resources you and your community will need to stop the meteor. Manage your pollution, mining waste, hunting, and resource collection to balance your effect on this system.



Eco is built on a rich ecological simulation. All the data generated from the interaction of plants, animals, climate, and players can be searched and analyzed using in-game graphs and heat-maps. Use the collected information as scientific evidence support to proposed laws. The ability to successfully debate using scientific evidence is your greatest weapon against the destruction of your world.



Establish and maintain your own set of laws and government, which are enforced automatically by the game. Draft a proposal to limit clear-cutting in a protected forest, incentivize green energy solutions over fossil fuels by providing tax subsidies and penalties. Participate in elections for world leadership, allowing you to set tax rates and allocate community money. Use a programmable law system to make dynamic and flexible rules for the community, passing them by vote. Construct a wide variety of governments; from tightly-regulated dictator-states, to tax-and-spend subsidy programs, or even lawless communities relying on trust.



Your skills increase based on your food and shelter. By consuming a highly nutritious variety of food and building an elaborate home you will rapidly increase your skill points. Skill points can be spent on skills like farming, hunting, trade, engineering, research, and more. Contribute to the greater good while increasing your own personal success.



In the player-run economy, you achieve the most when you specialize and trade both goods and services. Create stores to buy and sell goods you need asynchronously with other players. Setup contracts within the game’s quest-like labor market, soliciting other players to perform specialized work for you in exchange for payment. Build complex crafting machines and charge a fee for players to use them. A thriving economy in Eco can be both a powerful tool for progress, or a dangerous threat to the environment.

To grease the wheels of commerce, you can create your own currencies, backed by fiat or by resources. Manage the value of your currency relative to others by setting exchange rates at asynchronous currency exchanges. Sell items at stores and collect credit from other players. Eco is designed for rich asynchronous play, allowing many players of many disciplines to contribute to one another’s goals at separate or simultaneous times.



All of the world’s resources originate from its environment, which is affected by your actions. While a meteor looms over head — set to strike the planet in thirty days — a more subtle threat grows from player-interaction with the environment. Without careful attention, ecological destruction can destroy civilization before the meteor even strikes. To ultimately succeed, you and your community will need to use the tools of government and economy to find a balance between progress and protection.

Included Features
  • Online Multiplayer - Collaborate online with a community of players.
  • Local Singleplayer - Build your own world, with the option to invite friends.
  • Dedicated Server Included - Host your own Eco worlds.
  • Over 30 different craft tables, with hundreds of recipes.
  • Hundreds of items, skills, craft tables, and building blocks.
  • A simulated ecosystem with dozens of unique species.
  • With limited carrying capacity, players must create vehicles and networks of roads to transport materials.
  • Create your own backed or fiat currencies, using them as a means of exchange in the economy.
  • Build stores where you can sell your excess items for a profit.
  • Eat varied and nutritious food and build ever larger homes to increase your skills.
  • Create contracts for jobs that you would like players with different skill-specialties to accomplish for you. Take on contracts from other players that need the skills you possess.
  • Design laws using programmable template system to protect your world or increase your profits, enforced by the game if ratified by the population.
  • Run for election and make decisions that affect the globe.
  • View and compile rich data from the simulation and use it to argue for group decisions.
  • Claim land as your own property, and share access rights.
  • Give and remove reputation from other players.
  • Find a balance between progress and protection, between individual needs and those of the group, succeeding or failing together.


Eco is our forever project. We plan to keep growing, expanding, and improving it with the support of the community. Follow our plans and progress through the Eco Tree, which displays in-depth details on current and future features. The Eco Tree can be found on Eco's official website.

스크린샷

접속자 수

가격 히스토리

출시 발매가

32000 원

추정 판매 / 매출
예측 판매량

8,775+

예측 매출

280,800,000+

요약 정보

윈도우OS
인디 시뮬레이션 앞서 해보기
영어, 중국어 간체, 이탈리아어, 스페인어 - 스페인, 프랑스어, 포르투갈어 - 브라질, 한국어, 러시아어, 독일어, 스페인어 - 중남미

업적 목록

스팀 리뷰 (16)

총 리뷰 수: 117 긍정 피드백 수: 89 부정 피드백 수: 28 전체 평가 : Mostly Positive
  • 친구가 없어요

  • 2018년 게임이지만 아직도 앞서해보기 이다. 에러가 자주 난다. 하. 왜 샀나 싶다.

  • 싱글플레이할 때는 할일이 더 많지만 협력이 거의 필수적요소

  • 구성물들은 ㅈㄴ 알찬데 불친절한 게임 혼자서 광물캐고 집짓고 제작대 만들어서 끝까지 해봤는데 하는 내내 설명이 불친절함. 특히 파이프랑 전력 설명 개 대충 써있어서 뭐 어쩌라는 건지 몰랐는데 그냥 깡으로 해결함. 파이프는 그냥 굴뚝이랑 호스부분 이 2곳이 있는데 거기다 그냥 파이프 이으면 됨. 그리고 집안 건물류 연결은 그냥 집 벽 하나 뚫고 이으면 방안 취급해줌. 전력. 아 이거 10색...ㄱ 그 전력 관해서 이 게임 ㅈㄴ 설명이 전혀 없음. 무슨 제작대가 전력을 먹는데에 쓰던 전류 많은 발전기 설치해도 작동 안되는게 있는데 그거 그냥 다른 발전기 제작가능한거로 만들어서 설치해주면 해결됨. 진짜 설명만 잘 해주면 개 갓겜. 아 맞다! 삽질은 진짜 ㅈ같음. 그건 개 쌉인정.

  • 노가다 게임 이건 사람 좀 많이 최소한 10명 이상 단위로 필요한거 같음 친구들이랑 하다가 노가다 장난 아니라서 포기했음..

  • 초반 노가다가 많은데 친구들 몇명이랑 하면 금방 끝나서 좋아요 집 짓는 것도 빠르고 석기시대에서 산업화가 되어가는 과정이 자연스러워서 신기하고 재밌음. 시작하는 친구들이랑 직업 나눠서 스킬 포인트 찍으면 정말 직업대로 얻을 수 있는 자원이나 만들 수 있는 기구들이 나눠져있어서 서로 거래하게 되는 부분도 재밌음. 결국엔 다 중구난방으로 아무거나 할 수 있는게 아님 게임이지만 작은 사회를 만드는 것 같아 몰입하며 하게됌

  • 영양분이 골고루 들은 식사를 하는 것이 얼마나 힘든 일인지 알았습니다

  • 장재밌는데 아무도같이안해줌

  • 이런 똥망겜을 32000원이나 주고 팔다니 쓰레기

  • 뭐라는지 하나도모르겠고 준나게어려움

  • 친구랑 하면 재밌는 게임

  • 씹창난 조작감과 UI를 단돈 32000원에 즐겨보세요

  • 이건 도대체 뭐하는 게임일까요?

  • 새로운 서버에서 "이번생은 부자가 될테야"를 항상 다짐하지만 언제나 가난함

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