게임 정보
| 출시일: | 2025년 7월 31일 |
| 개발사: | HaNWA Games |
| 퍼블리셔: | HaNWA Games |
| 플랫폼: | Windows |
| 출시 가격: | 무료 |
| 장르: | 인디, 전략 |
링크
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추천 게임
게임 소개
In this roguelite deckbuilder, you forge the weapons your adventurers fight with. Place them on the Ouroboros Timeline, plan ahead, and piece together combos before the battle unfolds. Try different builds, adapt to each run, and find the style that works for you.
This isn’t the kind of demo you try for a few minutes and forget.
It drops you straight into the core combat that defines Path of Gear: Blacksmith’s Legend.
On the Ouroboros Timeline, you plan out the next 20 seconds before they happen.
When to strike, when to defend, what needs to be calculated first—this isn’t about fast hands, but whether you can read the flow of the fight before it unfolds.

Demo Content
Play through the full opening of Chapter One
This demo lets you experience the full opening section of Chapter One.
You’ll leave the village, explore the map, run into events, and enter battle—gradually learning how this world works and getting used to its distinct combat rhythm.
20+ equipment affixes, with room to experiment from the start
The demo includes over 20 equipment affixes to play with.
You can mix and match weapons and armor, test safer setups or more aggressive ones, and start shaping your own approach right away.
You’re not just stuck using whatever drops—you can start building toward your own style from the very beginning.
Every run throws something a little different at you
Maps and events are randomized.
Sometimes you’ll find something great, sometimes you’ll walk into something weird, and sometimes you’ll just get unlucky.
No two runs play out exactly the same, so even repeat attempts won’t feel like memorizing homework.
6 monster types, each with their own kind of trouble
The demo features 6 monster types.
They’re not just bigger health bars—each one has its own behavior patterns and its own problems to solve.
You’ll need to watch the timeline and find your opening. Be a step late, and things can go bad fast.
Even failed runs move you forward
Defeating monsters and triggering events earns experience, and leveling up gives you talent points.
So even if a run falls apart, it’s not wasted.
At the very least, the next one will go a little better.
Cooking System: decide what kind of run you’re about to have
Before each adventure, you can stop by the restaurant for a meal.
The ingredients you bring back are converted into three nutrient types, and the dish you end up with directly affects your run.
You can play it safe, or deliberately cook a little off and gamble on something strange but surprisingly useful.
The Library is more than decoration
The demo includes part of the weapon archive and monster archive.
You can look back on what you’ve forged and fought, while also picking up bits of monster lore and worldbuilding along the way. If you enjoy digging through details, there’s plenty here to browse.
Forgot what something does mid-run? Check the handbook
Press ESC during an adventure to open the Expedition Handbook.
Affixes, status effects, and system information are all there when you need them, so you don’t have to memorize everything or rely on guesswork in the middle of a fight.
400+ talent nodes to grow into your own playstyle
The full version will feature over 400 talent nodes.
Whether you prefer survivability, defense, burst damage, or something more unusual, the point isn’t that there’s only one best build—it’s that you can gradually grow into one that feels right for you.
The village is more than a stop between runs
As you progress, more buildings and features will open up.
A fuller library, the Adventurers’ Guild, and more will make preparation feel like part of the journey, not just downtime.
A deeper cooking system
The full version expands the cooking system even further.
It’s not just about having more dishes—it’s about giving you more reasons to think about what kind of setup fits the fight ahead.
More gear, more affixes, more ways to build
The full version is planned to include 80+ weapons, 30+ armor pieces, and even more affixes to combine.
That means more variety, messier experiments, and more room for builds to grow in very different directions.
More monsters, and tougher fights to figure out
The full game won’t just add more enemies—it will add more complex combat mechanics too.
Some fights won’t yield to brute force. You’ll need to read enemy behavior, know when to push, and know when to hold back.
All three chapters, fully unfolded
The demo is only the beginning.
The full version will open up all three chapters, gradually connecting the world, its characters, and the story into something much bigger.
More events, with more variety
Main story progression, random events, and exploration content will all be expanded in the full version.
Some choices are about resources, some are about risk, and some are just there to make your life harder. Every run will have a little more to surprise you with.
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