LSD Dream Emulator: BRUTALISMUS
LSD Dream Emulator: BRUTALISMUS
ETERNIDAD
2025년 9월 11일
12 조회수
0 리뷰 수
0+ 추정 판매량
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출시일: 2025년 9월 11일
개발사: ETERNIDAD
퍼블리셔: ETERNIDAD
플랫폼: Windows, Mac, Linux
출시 가격: 2,300 원
장르: 어드벤처, 캐주얼, 인디, 시뮬레이션

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LSD Dream Emulator: BRUTALISMUS

A short and atmospheric retro exploration game where brutalist architecture becomes the labyrinth of a decaying mind. Inspired by David Lynch's work, explore vast concrete spaces and unravel the story of an architect lost in his own creation.

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Step inside the dreams of a mind coming undone.

LSD Dream Emulator: Brutalismus is a short, first-person experience inspired by David Lynch and LSD Dream Emulator, where you’ll explore the decaying remains of the mind of a brutalist architect fractured by his own obsessions. In this psychological walking simulator, vast empty plazas, towering monolithic structures, and impossible corridors reflect the unraveling of a haunted mind. 

As you move deeper, fragmented memories and scattered voices reveal a story of control, obsession, and madness. Concrete becomes both a symbol of power and a prison, as the boundaries between physical space and mental collapse dissolve.

Inspired by games like: BABBDI, BLAME!, Bernband, Off-Peak, NaissanceE, Lorn’s Lure, Lorn’s Lure: Prologue, Manifold Garden, Infra, Interior Worlds, Everybody’s Gone to the Rapture, What Remains of Edith Finch, The Stanley Parable, The Beginner’s Guide, Dear Esther, Proteus, Scanner Sombre, Eastshade, Journey, Shape of the World, Kairo, Antichamber, The Witness, The Talos Principle, Ether One, Layers of Fear, Paratopic, Mind: Path to Thalamus, Asemblance, Obduction, The Longest Walk

Key Features:

Short, atmospheric experience: Designed to be completed in a single session.

Brutalist architecture as protagonist: Explore striking environments inspired by Le Corbusier, Paul Rudolph, and forgotten modernist utopias.

Environmental and fragmented storytelling: No HUD, no markers — only you and the echoes of a broken psyche.

Minimalist ambient soundtrack to heighten the weight and beauty of abandoned structures.

Can you tell the difference between concrete reality and the ruins of the mind?

*Two background visuals in this game were created using AI tools. This choice is part of the game’s metaphor about artistic adaptation and the relationship between creators and new technologies.

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