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Race Track Builder is a software design tool that has a simple, easy to use interface that allows you to build fantasy race tracks or use Google Maps data to create real-life terrain and roads.
For examples of the current features take a look at the TUTORIALS.
Keep track of development on Facebook ...
Free Upgrades
Additional functions that have already been added since the initial release:
Additional functions will be added as free upgrades as they are developed. Many of the BTB functions will be integrated into the new interface and many entirely new features are planned as upgrades occur each month.
RTB exports to the Autodesk FBX format which can then be loaded into 3d modelling tools for export into games with a little more work. This opens up RTB to more game developers and this in turn will generate more RTB content (XPacks) for people to use across all types of games. In time export direct to game may be added for some titles but initially the focus is on supporting many titles.
The first title with specific support is Assetto Corsa with materials and shaders created to replicate the shading used. The landscape uses Multilayering shading with support for direct modification of the underlying texture. When targeting Assetto Corsa the export prepares the objects ready to be imported into the AC Editor, generating the Configuration file so that materials and textures are applied as they appearred in RTB.
More information ...
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Race Track Builder is a software design tool that has a simple, easy to use interface that allows you to build fantasy race tracks or use Google Maps data to create real-life terrain and roads.
For examples of the current features take a look at the TUTORIALS.
Keep track of development on Facebook ...
Free Upgrades
Additional functions that have already been added since the initial release:
- Expansion Packs - more textures, materials and objects have already been added since the initial release and more content is on its way.
- Objects - trees, signs, barriers, pit stands, cones, tyres, fences - all can now be added into your track.
- Complex Objects - parent-child relations create a more complex object with greater variety.
- String-Objects - Make long lines (strings) of objects and quickly move them about as your design evolves.
- Walls - edit the cross-section and customise the look of walls.
- Start/Pits/Timing Positions - Set Grid/Pit positions and Timing Gates that are exported to AC.
- Fast Undo/Redo.
- Windows 64 bit support.
- 16k & 8k textures in addition to lower resolutions already supported.
- Super fast GPU texture painting.
Additional functions will be added as free upgrades as they are developed. Many of the BTB functions will be integrated into the new interface and many entirely new features are planned as upgrades occur each month.
- More Terrain editing tools for greater control.
- Objects - more content and improved interface.
- String-Objects - more content and align-to-track tool.
- Intersections - pre-textured sections will make intersections a cinch.
- Expansion Packs (Xpacks) including additional textures, materials, objects, string-object and cross-sections definitions.
- ... and much more.
RTB exports to the Autodesk FBX format which can then be loaded into 3d modelling tools for export into games with a little more work. This opens up RTB to more game developers and this in turn will generate more RTB content (XPacks) for people to use across all types of games. In time export direct to game may be added for some titles but initially the focus is on supporting many titles.
The first title with specific support is Assetto Corsa with materials and shaders created to replicate the shading used. The landscape uses Multilayering shading with support for direct modification of the underlying texture. When targeting Assetto Corsa the export prepares the objects ready to be imported into the AC Editor, generating the Configuration file so that materials and textures are applied as they appearred in RTB.
More information ...
Like on Facebook ...
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2021/02/13 구글의 클라우드 API 가격정책이 다시 변경되어 무료로 맵추출이 다시 가능해졌습니다. 입문에 필요한 금액이 그만큼 줄어들었고 터레인, 도로 에디트까지는 쓸만한 기능으로 생각하며 다른 FBX 포멧을 지원하는 모델링 툴을 다루실줄 아신다면 실제 도로, 트랙 제작에 시간절약이 많이되고 레이저 스캔급은 아니더라도 유사한 레이아웃을 뽑아낼 수 있을것 같습니다. ----- 구글 API를 통한 지형 추출, 간단한 레벨 에디팅등을 할 수 있지만 구글의 무료 API 정책이 끝나면서 큰 장점이 사라졌습니다. 레이스 트랙 제작 이라는 특수한 목표를 위한 툴이라 유일 무이 할 수도 있지만 자잘한 많은 버그와 불편한 UI는 좋은 평을 주기 어렵습니다. 또한, 커뮤니티가 그렇게 크지도 않고 활성화 되지않아 정보를 습득하는데 한계가 있고 뷰포트와 인게임의 비주얼 차이가 커서 처음 제작하며 색감을 익히는데 컴포트를 자주해야 했습니다. 콜리전 처리도 자동화 되지 않습니다. 매개이름을 통한 캐릭터를 부여하는데 1wall이 아닌 그냥 wall로 표기되며 결국 수동으로 ks에디터에서 작업해야했습니다. 장점으로 볼 수 있는 부분은 지형추출, 트랙 배치가 딱 끝입니다. 그 이후로는 FBX로 추출해서 사용하시던 3d툴에서 작업하거나 다른 게임엔진에서 배경작업을 하는게 더 편했습니다. 이러한 분들에게만 추천드립니다. 3d 툴을 다룰줄 모른다, 툴 가격 상관없이 '빨리' 트랙을 만들고 싶다, 아세토코르사 모드를 만들고 싶다,