Spirit-Capture Net
Spirit-Capture Net
符羽
2025년 10월 22일
15 조회수
0 리뷰 수
0+ 추정 판매량
N/A 긍정 평가

게임 정보

출시일: 2025년 10월 22일
개발사: 符羽
퍼블리셔: 符羽
플랫폼: Windows
출시 가격: 1,100 원
장르: 캐주얼

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Verdant Forest 2025년 9월 23일

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Spirit-Capture Net

In "Spirit-Capture Net," guide a small spirit through a world of light and obstacles. Every move creates new barriers, making each puzzle more challenging. Experience unique self-blocking mechanics, clever level design, and a clean visual style. Outsmart yourself and find the way out!

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Spirit-Capture Net is a single-player tactical puzzle game where every placement matters. You actively choose where to create silk threads that alter the play area: they can block routes, form bridges, or change how objects and spirits move. Successful play depends less on reflexes and more on forward planning — place threads to guide or trap targets, but beware: your own web can become an obstacle.

How it plays

  • Place silk threads on the board to connect points, block paths, or create new pathways.

  • Levels are designed to teach mechanics gradually and then combine them into trickier challenges.

  • Puzzles reward long-term thinking: anticipate how a thread will influence future moves and chain reactions.

Controls

  • WASD / Arrow keys – Move

  • Z – Undo last move

  • X – Cancel undo

  • R – Reset the level

  • Esc – Exit the level

Progression & goals

  • Advance through a campaign of handcrafted puzzles that introduce new mechanics and constraints over time.

  • Hints and undo options help players learn without frustration; optional harder modes test mastery.

Why you’ll enjoy it
Spirit-Capture Net is for players who like brainteasers, spatial puzzles, and planning several steps ahead. The core tension — using threads as tools while avoiding self-inflicted traps — creates satisfying “aha” moments when a plan comes together.

Key features

  • Tactical silk-thread placement with emergent interactions.

  • A progressive single-player puzzle campaign.

  • Optional challenge modes and a gentle hint system.

  • Clear goals per level and increasing complexity that rewards strategy.

Other

In fact, the underlying framework for a better version of this project has already been developed, but the overall quality has not improved significantly. Therefore, we have decided to indefinitely suspend further development of this project.

If there is an opportunity in the future, we hope this project can meet everyone again in a better form.

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