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In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.
You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.
Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.
Features:
- Four different planets with different conditions and increasing difficulty.

- Harness solar and wind energy (if available) in order to power the base's structures.
- Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
- Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
- Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

- Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
- Mechanize your base by creating your own bots that will help with the more arduous tasks.
- Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.
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1차 : 떨어지는 운석에 발전시설이 날아가서 산소 부족으로 망 2차 : 밖에서 물건 나르던 엔지니어가 모래폭풍에 사망해서 건물 못지어서 망 3차 : 선 플레어 방사능으로 골골대다가 치료물품이 없어서 망 4차 : 야채만 먹다가 영양실조 걸려서 메딕이 치료해야하는데 메딕도 영양실조로 아무도 일 안해서 망 5차 : 거주민들을 계속 늘리는데 식량 생산량이 못따라와서 망 6차 : 스페어부품이 없어서 발전기 수리 못해서 기지 전원 떨어져서 망 7차 : 방문자 받았는데 방문자들이 총들고 거주민 쏴재껴서 망 8차 : 술집(바)를 지었는데 물 다 떠러져서 산소부족으로 망 새틀러 시리즈를 서바이벌로 바꾼 느낌.. 길게 하기엔 부족한 감이 있지만 가격대를 생각하면 충분하단 느낌