Total War: WARHAMMER - The King and the Warlord

The King & The Warlord is the second Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Greenskins and The Dwarfs, it introduces famous rival characters, new iconic units and new battle maps from the world of Warhammer Fantasy Battles to your Grand Campaigns and Custom/Multiplayer battles.Two new Legendary Lords….

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Immortal Empires

The King and the Warlord DLC팩은 올드 월드 (Total War: WARHAMMER), 필멸의 제국들 (Total War: WARHAMMER II), 그리고 불멸의 제국들 (Total War: WARHAMMER III)에서 플레이할 수 있습니다.


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The King & The Warlord is the second Lords Pack for Total War: WARHAMMER. Bolstering the forces of both The Greenskins and The Dwarfs, it introduces famous rival characters, new iconic units and new battle maps from the world of Warhammer Fantasy Battles to your Grand Campaigns and Custom/Multiplayer battles.

Two new Legendary Lords….
…with new quest chains, magic items and skill trees
Two new additional Lord types
Six all-new battlefield units
22 all-new elite Regiments of Renown

The time is nigh for Clan Angrund to reclaim Karak Eight Peaks from the Grobi despoilers! Belegar Ironhammer, clan leader and direct descendant of King Lunn, the last Dwarf to rule the ancestral hold, has inherited a bitter legacy of hatred and resentment. Even now he marshals his throng, making ready to strike out from Karak Izor. With the spirits of his fabled ancestors returned to fight by his side, Belegar will see his oaths fulfilled, and pass into legend himself.

Meanwhile Skarsnik, the self-proclaimed Night-Goblin warlord of Karak Eight Peaks, has taken leave of the hold. On a squig-hunting excursion in the Grey Mountains east of Brettonia, he operates from his base at Karak Azgaraz when word reaches him of Belegar’s intent. Worse still, the tricksy Goblins minding Karak Eight Peaks have taken the hold in defiance of Skarsnik’s iron will. Intolerable, sneaky, mutinous gits!

Two legends, then: both hell-bent on claiming the ancient Dwarf-Hold for themselves. Their destinies entwined, The King and the Warlord must face one another in a final, desperate battle to determine the true ruler of Karak Eight Peaks.

New Legendary Lords


Belegar Ironhammer, True King of The Eight Peaks





Ancestral heir of Karak Eight Peaks, King Belegar has a terrible and glorious destiny to fulfil. He has sworn an oath to reclaim the fallen Dwarf Hold from the Greenskin usurpers, despite the mountainous odds he faces.

Karak Eight Peaks represents more than Belegar’s birthright however. In terms of prestige and wealth it is second only to Karaz-a-Karak itself, and if Belegar can reclaim it in the name of Clan Angrund, he will gain access to the ancestral tombs and the rich trove of ancient and powerful rune-weapons which lies within…

Unique start-position
Belegar begins the Grand Campaign with ownership of the walled settlement of Karak Izor in Border Princes territory.

Campaign bonuses
When chosen to lead a Grand Campaign, Belegar begins play with the spirits of his Ancestors as his companion Heroes. King Lunn The Ironhammer (Thane), Halkenhaf Stonebeard (Thane), Dramar Hammerfist (Master Engineer) and Throni Ironbrow (Runesmith) are Ethereal Heroes, with all the benefits the Ethereal trait provides.

Belegar gains early access to the new Dwarf Rangers through the Ranger Outpost building. He also has the Siege Attacker trait, enabling him to attack walled cities without building siege equipment first. Until he captures Karak Eight Peaks however, Belegar suffers increased unit upkeep costs to his army.

Quests
Belegar may embark on quests to attain his two legendary items, The Shield of Defiance, and the powerful ancestral rune-weapon The Hammer of Angrund.

Skarsnik, Warlord of The Eight Peaks






Skarsnik is the chieftain of the Crooked Moon Tribe, and is widely acknowledged as the most powerful Night Goblin in the World’s Edge Mountains. This reputation was earned through devious machinations, relentless spite, and a wholesale brutality rare even among his pernicious race.

A vicious melee fighter in his own right, what makes him truly formidable is his favoured pet, the Giant Cave Squig Gobbla. The beast’s colossal teeth and voracious appetite make it a horrifying spectacle on the battlefield; to Gobbla, enemy units are as much a perambulating smorgasboard as a physical foe.

Unique start-position
Skarsnik begins in Karak Azgaraz in the West Grey Mountains, having left Karak Eight Peaks to go Squig hunting.

Campaign bonuses
When chosen to lead a Grand Campaign, Skarsnik begins play with his vicious Giant Cave Squig Gobbla, who never leaves his side, and a Goblin Big Boss hero. Skarsnik also has unique skills which buff Goblin units, bring reduced upkeep costs for Goblin units, and his particularly sneaky nature means his Heroes’ actions cost less and garner greater experience gains.

Skarsnik can only recruit Orcs in Karak Eight Peaks however, which he must first recapture from mutinous elements of his tribe.

Quests
Skarsnik may embark upon a quest for his legendary weapon, Skarsnik’s Prodder. This vicious, halberd-style weapon is capable of unleashing an area-affect burst of powerful magic missiles.

New Lords


Runelord
Dwarfen Runelords are among the most skilled practitioners of the Runic Arts. As they lead their armies into battle, they call upon the power of these runes to invigorate friendly units and hinder their foes. Runelords also have access to a new mount; at level 6, they may unlock and ride The Anvil of Doom into battle. This unique chariot empowers the Runelord’s runic abilities and increases his damage resistance.

Night Goblin Warboss
Spiteful, conniving and capricious, Night Goblin Warbosses can unlock unique skills which enhance the capabilities of Goblin, Night Goblin and Squig units, and imbue their entire army with poison attacks. At level 12, they can be mounted on Great Cave Squigs, providing the Warboss with greater damage resistance, speed and attack power.

New units

Crooked Moon

Squig herd
War beasts, Anti-infantry, Vanguard Deployment

Found in the caves deep beneath the World’s Edge Mountains, Squigs are improbable beasts. Part fungus and part flesh with spheroid bodies and a hopping gait, one might view them from a distance as comical. In close proximity however, they are anything but. As their beady eyes fasten on a target, they bound forward pell-mell, opening their gaping maws to reveal row upon row of dagger-like teeth. Prodded into battle by their Night Goblin herders, they make a swift and vicious anti-infantry force.

Night Goblin Squig Hoppers
Cavalry, anti-infantry, Vanguard Deployment, Poison Attacks

It takes a particularly unhinged individual to leap atop a Squig and ride it into battle. Fortunately, this is a defining characteristic of Night Goblins. Goaded onward by their squawking, cackling riders, such Squigs are driven at breakneck speed – swifter than their unsaddled counterparts – and consequently strike with renewed ferocity.

Nasty Skulkers
Sneaky infantry, Vanguard Deployment, Stalk, Armour Piercing

Nobody skulks like a Goblin, and the Nasty Skulkers are the very skulkiest. Armed with razor-sharp daggers, they sneak deep into the field before a battle and lie in wait. When the time is right, they leap out and strike, causing lethal armour piercing damage before scurrying away under a confounding cloud of smoke. It’s all too easy to dismiss the average goblin as a spineless wretch, but when a Nasty Skulker springs from nowhere to land on your shoulders, it’s enough to challenge your assumptions… should you survive the encounter.

Clan Angrund

Rangers (upgradeable with Great Weapons)
Ranged/melee, fast, Vanguard Deployment, can Stalk

The long-range eyes and ears of a Dwarf Throng, Rangers are accustomed to operating alone, often deep in enemy territory. Expert crossbowmen, they make superb ambushers – waiting patiently for the enemy to manoeuvre into their firing lines before letting fly with a cloud of thudding bolts. Should the enemy draw close, they are well-drilled melee combatants too, especially when armed with Great Weapons.

Bugman’s Rangers
Ranged/melee, fast, Vanguard Deployment, can Stalk Eternal vengeance-seekers for the destruction of their master’s fabled brewery, these veteran warriors often arrive unannounced before a battle to bear grim tidings, before joining the Throng for the fight ahead. They are peerless Rangers in their own right, though the unit never travels without the fortifying power of Bugman’s most potent brews. Such liquid fortification can transform their fighting abilities.

Bolt Thrower
Field artillery, armour-piercing

Tried and true, many clans still employ the Bolt Thrower, a war machine the Dwarfs have used since the days of the Ancestor Gods. Essentially oversized crossbows, they are accurate and reliable, hurling massive, razor-sharp bolts capable of piercing even the toughest armour.

New Unique building Chain


The settlement of Karak Eight Peaks offers a unique Karak Eight Peaks building chain, the benefits of which differ depending on whether it is captured by Clan Angrund or The Crooked Moon Tribe.

If built by Clan Angrund, the benefits are as follows:
  • Level 1 focuses on making Karak Eight Peaks more defensible, giving unit stat bonuses when under siege.
  • Level 2 focuses on rebuilding the Karak, giving large public order bonuses, unit experience for various units and reductions in corruption.
  • Level 3 marks the recovery of the Ancestor Tombs, and supplies Ancestor Weapons for military units in nearby provinces, imbuing them with magical attacks. Level 3 also ramps up unit experience and public order bonuses.

If built by The Crooked Moon Tribe, the benefits are as follows:
  • Level 1 focuses on making Karak Eight Peaks unassailable, as The Tribe expects Clan Angrund to attempt to retake it. This confers a massive siege holdout time bonus and zero attrition suffered during sieges.
  • Level 2 confers Obedience bonuses to the region and enhances unit experience for Goblins.
  • Level 3 gives starting-level bonus experience to heroes, global experience gains for all units and reduces Dwarf morale in surrounding regions.

New Dwarf Building Chain

Ranger Outpost (T1) -> Ranger Barracks (T3)
The Ranger chain initially provides recruitment of crossbow-wielding rangers, and later, Rangers armed with Great Weapons, and the elite Bugman’s Rangers.

New Dwarf Techs
Vanguard Proficiency: improves melee defence and speed for Ranger units
Rat Poison: reduces factionwide corruption, improves income from mines and quarries, and keeps fabled ‘man-sized rats’ at bay

New Greenskin Building

Squig Cages (T3)
The new Squig Cages building enables recruitment of Squig Herds and Night Goblin Squig Hoppers.

New techs
Squig Ridin’: in concert with the Squig Cages building, unlocks recruitment of Night Goblin Squig Hoppers.

Regiments of Renown

These are elite units – legendary within the annals of the Old World – whose statistics are much-improved over those of their standard counterparts. They can be unlocked for recruitment when the Lord under your command has attained the sufficient skill level, and are instantly recruited from the special Regiments of Renown recruitment menu into his army. In this respect they differ from standard units, which spend at least one turn in the recruitment queue.

Alongside enhanced stats and top-tier (level 9) veterancy, each Regiment of Renown also has one or more special abilities its standard-roster counterpart does not.

Dwarfs


Ulthuar’s Rangers (Rangers w/Great Weapons)
Decreases enemy missile deflection and resistance

Peak Gate Guard (Hammerers)
Magic attacks, Immune To Psychology, Sunder Armour

Gob-Lobber (Grudge Thrower)
Enhanced Morale, reduces target Morale on impact, screaming Goblin ammo

Skyhammer (Gyrobomber)
multiple bombs per drop

Ekrund Miners (Miners w/Blasting Charges)
Frenzy, increased Blasting Charge ammo

Warriors of Dragonfire Pass (Dwarf Warriors)
Anti-infantry, Flaming Attacks

The Skolder Guard (Irondrakes)
Armour Piercing projectiles, Physical Resistance

Norgrimling’s Ironbreakers (Ironbreakers)
Vanguard Deployment, Immune To Psychology, increased unit size

Dragonback Slayers (Slayers)
Charge Defence, Physical Resistance, Fire Resistance, reduces targets speed, increases target flammability

The Old Grumblers (Longbeards w/Great Weapons)
AOE ally Fatigue augment

Greenskins


Da Rusty Arrers (Night Goblin Archers)
Armour sundering ranged attacks, Poison melee attacks

Moon-Howlers (Goblin Wolf Riders)
Fear

Deff Creepers (Goblin Spider Riders)
Regeneration, Stalk

Teef Robbers (Goblin Wolf Chariot)
Vanguard Deployment, Hide In Forest

Morgrub’s Mangy Marauders (Goblin Wolf Archers)
Immune to psychology, Armour-piercing projectiles

Hammer Of Gork (Goblin Rock Lobber)
Debuff to target’s Missile Accuracy Melee Defence and Melee Attack, Poison Attacks)

Durkit’s Squigs (Night Goblin Squig Hoppers)
Missile Resistance

Da Eight Peaks Loonies (Nigh Goblin Fanatics)
Unbreakable, Dwarf-on-a-chain!

Broken Tusks Mob (Orc Boar Boy Big ‘Uns)
Armoured, Encourage

Krimson Killerz (Black Orcs)
Anti-Infantry, dual-wielding Great Weapons, AOE attacks

Da Warlord’s Boyz (Night Goblins)
Immune To Psychology, Sunder Armour

Venom Arachnarok Queen (Arachnarok Spider)
Can summon spider hatchlings unit to battle

스크린샷

접속자 수

가격 히스토리

출시 발매가

9300 원

추정 판매 / 매출
예측 판매량

825+

예측 매출

7,672,500+

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스팀 리뷰 (11)

총 리뷰 수: 11 긍정 피드백 수: 8 부정 피드백 수: 3 전체 평가 : Mostly Positive
  • 그린스킨을 좋아하는 유저로써 아주 훌륭한 DLC! 장점 1. 적절한 난이도로 도전의식을 불태웁니다 이젠 출시된지 4~5개월이 된 워해머 토탈워인만큼 편법과 공략이 나오고 개똥망 핵쉬운 비스트맨까지 합세해서 점점 쉬워지고 있는 와중에 적당히 어려운 난이도의 그랜드 캠페인은 다시한번 워해머 토탈워에 흥미를 느끼게 만들었습니다 2. 드워프와 그린스킨의 하위팩션 여러분 이제 드디어 멀티캠페인에서 친구와 같은 팩션을 선택할수있습니다!! 물론 flc로 나온 우르자그로도 할수있지만 싱글 플레이 사기팩션 드워프가 있다는건 정말 환영할만한 일입니다 3. 추가된 유닛 드워프 팩션의 순찰자, 노포, 룬로드. 그린스킨 팩션의 스컬커, 스퀴그!!! 4. 스퀴그 기여어어어어어어 동글동글 커여움ㅎㅎㅎ 그린스킨의 애매한기병의 빈자리를 귀여움으로 매꿔줍니다 단점 1. 난이도 왜 장점에 있는데 단점에도 있냐고 할수 있습니다만 사실 팩션마다 패널티가 장난이 아닌 수준이라 하드도 초반을 버티기가 힘듭니다 그린스킨의 고블린이라곤 내새울만한건 물량이란것밖에 약하고 체력이 반이나 넘게 남았는데 도망가는없을정도로 약하고 체력이 반이나 넘게 남았는데 도망가는 쓰레기같은 성능에 쓸곳이라곤 머릿수채워서 자동전투돌리는 용도 말곤 쓰지않았었는데 스카스닉에선 그 고블린들이 주력병력이 되니 초반을 넘기기에 정말 힘들었습니다 드워프에선 여덟봉우리 카락을 먹기전엔 유지비 +50%가 정말 뼈아프게 다가옵니다 주변 정리하고 영지먹고 해야하는데 유지비때문에 주력한군단도 유지하기 힘듭니다 대신 여덟봉우리를 먹고나선 드워프이기 때문에 정말 쉬워집니다 2. dlc팩션말곤 쓰기 애매한 추가유닛들 스퀴그야 귀여우니 기병자리는 이제 꿰찾다고 해도 무방하지만 고블린자체가 버프빨로 어떻게 버티는거지 기본이 그렇게 뛰어난 유닛이 아니라 검은 암반스타팅에선 쓰기 꺼려지고 순찰자는 로드의 버프를 받지않는이상 병영을 업그레이드하면 드워프 전사와 퀘렐러가 한건물에 같이 나오기때문에 굳이 건물을 하나 더 지어서 순찰자를 뽑지는 않아보입니다 총평 사실 워해머 토탈워로 오면서 토탈워 시리즈의 dlc가격을 훨씬 뛰어넘고 있습니다 무려 비스트맨 팩션 언락이 2만원이니까요 그렇지만 이번에 나온 the king and the warlord는 이전에 나온 dlc보다 돈값은 하는것 같습니다 드워프와 그린스킨을 주로하시거나 워해머 토탈워가 쉽게 느껴져서 슬슬 질려가시는 분들께 추천합니다

  • 토탈워 워해머 무조건 샀어요..재미가 있으면 좋겠습니다.. 토탈워 시리즈 사랑하는 유저로써.. 오랬동안 사랑받는 게임이 되었으면 좋겟어요

  • 다운로드가 0bps 뜨는데 대채 왜이러냐 게임좀 하자

  • 진입장벽이 생각보다 높다 하지만 조금만 플레이해봄 안다 멋진게임이라는걸 워해머 팬도 아니고 토탈워팬도 아니지만 두게임 다해보고싶으면 이겜이 안성 맞춤

  • 갓해머 토탈워

  • good

  • dddd

  • 내가 스퀴그때문에 샀지 어휴.. 종족추가좀해줘요 좀 추가영웅이랑 유닛말고

  • 고객을 기만하고 dlc장사질에 혈안이 된 회사. 수틀리면 언제라도 사후지원따위 내다버리고 빤스런칠 수 있는 신뢰도 제로의 회사. 그러고서도 계획은 언제나 변하기 마련이라고 죄책감 하나 없는 회사. 이 회사의 제품을 믿고 사는게 어리석음

  • 햄탈2까지 이 둘은 똥 vs 오줌 급 십쓰레기 자강두천이였는데 이젠 둘다 빵빵한 상향을 받아서 구매가치가 높다.

  • 유지비 개비싸 ㅜㅜ

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