节奏勇者/ BeatHero Demo
Rainboar Studios
2025년 10월 26일
7
조회수
0
리뷰 수
0+
추정 판매량
N/A
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게임 정보
| 출시일: | 2025년 10월 26일 |
| 개발사: | Rainboar Studios |
| 퍼블리셔: | Rainboar Studios |
| 플랫폼: | Windows |
| 출시 가격: | 무료 |
| 장르: | 액션, 인디, 전략 |
링크
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추천 게임
게임 소개
BeatHero blends rhythm puzzle, tower defense, and roguelite elements with energetic electronic music. Eliminate elemental tiles on a neon-lit 9x9 grid to unleash dazzling barrages against monster hordes. Randomized builds × pulsating synth tracks deliver an immersive disco-inspired battle experience
상세 설명
About This Trial Version:
This demo includes 2 playable characters, dozens of item combinations, and access to Chapter 1 of the game (the full version will have 4-5 chapters). The estimated playtime ranges from 30 to 120 minutes.
We welcome everyone to try it out!
If you're interested in the game, feel free to follow our official X account:
Stay updated on development progress, and feel free to DM or comment with any questions or suggestions!
Gameplay Instructions:
Each electronic track is a 2-minute battle. Eliminate Metal/Wood/Water/Fire/Earth tiles to fire barrages. Combos trigger hero skills (e.g. "Magnetic Brickstorm", "Holy Aura", "Cavalry Charge").

🎇Lasers, bombs, soundwaves, and hero blades create unique visuals. Combined attacks yield new effects, exploding in rhythm with the music.

🧙♂️ Metal armor reflects damage, Wood poisons and summons, Water penetrates and controls… Combine items to create unique builds.

⚡️ Raise stone pillars to block paths for focused fire. Summon units to stall enemies, embodying classic TD tactics.

🎵 Unique BGM syncs enemy movement to beats. Perfect combos boost attack; mistakes break streaks!

🎮 Cyber grid + particle effects make barrage collisions spark like fireworks. Dive into disco-inspired visuals.

🔄 After each run, choose 1 of 3 upgrades:
Special bullets (Laser/Bomb/Soundwave)
Elemental mastery (e.g. +Water penetration)
Cross-element fusion (e.g. Wood+Fire=Detonate poison)
Comeback skills (Armor to AoE blast)

This demo includes 2 playable characters, dozens of item combinations, and access to Chapter 1 of the game (the full version will have 4-5 chapters). The estimated playtime ranges from 30 to 120 minutes.
We welcome everyone to try it out!
If you're interested in the game, feel free to follow our official X account:
Stay updated on development progress, and feel free to DM or comment with any questions or suggestions!
Gameplay Instructions:
Each electronic track is a 2-minute battle. Eliminate Metal/Wood/Water/Fire/Earth tiles to fire barrages. Combos trigger hero skills (e.g. "Magnetic Brickstorm", "Holy Aura", "Cavalry Charge").

🎇Lasers, bombs, soundwaves, and hero blades create unique visuals. Combined attacks yield new effects, exploding in rhythm with the music.

🧙♂️ Metal armor reflects damage, Wood poisons and summons, Water penetrates and controls… Combine items to create unique builds.

⚡️ Raise stone pillars to block paths for focused fire. Summon units to stall enemies, embodying classic TD tactics.

🎵 Unique BGM syncs enemy movement to beats. Perfect combos boost attack; mistakes break streaks!

🎮 Cyber grid + particle effects make barrage collisions spark like fireworks. Dive into disco-inspired visuals.

🔄 After each run, choose 1 of 3 upgrades:
Special bullets (Laser/Bomb/Soundwave)
Elemental mastery (e.g. +Water penetration)
Cross-element fusion (e.g. Wood+Fire=Detonate poison)
Comeback skills (Armor to AoE blast)

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