๊ฒ์ ์ ๋ณด
| ์ถ์์ผ: | 2026๋ 4์ 26์ผ |
| ๊ฐ๋ฐ์ฌ: | Euch |
| ํผ๋ธ๋ฆฌ์ : | Euch |
| ํ๋ซํผ: | Windows |
| ์ถ์ ๊ฐ๊ฒฉ: | 5,450 ์ |
| ์ฅ๋ฅด: | ์ก์ , ์บ์ฃผ์ผ, ์ธ๋, ์์ ํด๋ณด๊ธฐ |
๋งํฌ
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A chaotic online partyโPvP arena where four players cycle through a format of one player controlling the Ninja racing for treasure while the other three team up as monsters to stop them.
๐ฅท ABOUT THIS GAME
Ninjamboree is a chaotic online partyโPvP arena where four players compete to see who can collect the most treasures. Each round, one player becomes the Ninja, racing through a retroโinspired level packed with traps, puzzles, and neutral monsters. The other three players become superย monsters, teaming up to stop the Ninjaโs run.
Itโs fast but smart. Itโs silly but fair. Itโs competitive without being too serious. It's a Ninjamboree.
๐ฎ How It Works
Step 1 - Launch the game
Step 2 -ย Find a match (queue with three friends in a Private Lobby or solo queue in a Public Lobby)
Step 3 -ย Let the chaos begin
We start in the selection screen. For Round One, Stage One, P1 will be the ninja and select a Super to carry with them into the level. P2, P3, and P4 will select which monster to be as well as which area they will hide in.
The level begins! The ninja player traverses the level, fighting neutral monsters, avoiding traps, solving (simple) puzzles en route to collecting as many treasures as they can. The monster players lurk, ambush, and attack to stop them.
When the Ninja reaches the end (or dies trying), their treasure is recorded. Then the roles rotate โ P2 becomes the Ninja, and the cycle repeats.
A full match (approximately 30 minutes) consists of five stages:
Standard level
Standard level
A chaotic Halftime twist
Standard level
A climactic Boss Fight
After everyone has played each of the five levels as the Ninja, the player with the most treasure wins!
Matches are chaotic, punchy, and will leave you smiling for more.
๐งฉ Key Features
Online chaos for 4 players
Cooperative 75% of the time
PvE the other 25%
Asymmetric roles that change every round
Retro-feel movement and abilities
Arenaโstyle maps full of hazards and opportunities
"Halftime" shake-ups to remix the action
Boss fights for a dramatic finale
Fun for casuals, satisfying for competitive players
Designed with streaming, parties, and playโwithโfriends energy
๐ AntiโDead Game
Active Discord Hub where players can LFG and chatter, providing a dependable way to find matches if inโgame matchmaking ever runs quiet
Monthly Ninjams displayed inโgame with a live countdown, giving everyone a clear window for highโconcurrency play
Adaptive Support: If something isnโt working, Iโll evolve it. Even if only four ninjas remain on Earth, theyโll always have a way to find each other
๐ง What You're Getting Withย Early Access
Ninjamboree is fully playable and already a blast. Youโll find:
8 unique Supers
8 playable monsters
A complete match loop
Private lobbies
Public matchmaking
A solid foundation thatโs fun today
But the game is not finished โ and thatโs where we need your help.
Things we expect to improve during our time in Early Access:
Online matchmaking: Public matchmaking is largely untested and will almost certainly may buckle under stress
Balance: Supers and monsters will evolve as players discover strong or broken strategies
Meta exploits: Levels, traps, and mechanics may shift as cheesy strats emerge
Qualityโofโlife: Settings, UI polish, and usability improvements are ongoing
Visual updates:ย Steam assets, title screen, and menus are currentlyย mostlyย entirely made up of placeholders
The game is here and it works and it's fun. What it needs now is a community to drive the polish. If you have the patience to endure some lopsided matches and can report a bug or two, welcome to the jamboree.
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