Cardborne
Cardborne
Lakeborn studio
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κ°œλ°œμ‚¬: Lakeborn studio
퍼블리셔: Lakeborn studio
ν”Œλž«νΌ: Windows, Mac
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Cardborne

A grim single-player card roguelike where every draw decides your fate β€” fight, heal, or fall to the suits that once ruled the world.

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πŸƒ CARDBORNE

A grim single-player card roguelike where every draw decides your fate β€” fight, heal, or fall to the suits that once ruled the world.

🩸 About the Game

In a world where the suits once lived in harmony β€” the Diamonds forged weapons, the Hearts healed, and the Spades and Clubs defended β€” the Aces broke the law and shattered the balance.
Now, only the Cardborne remain, drawing their fate one hand at a time.

You are the last to walk the path between the suits.
Every card is a choice: fight, heal, or perish.

♦ Gameplay

  • Draw Rooms: Each room contains four cards β€” enemies, weapons, or hearts. Choose your next move carefully.

  • Weapons (♦ Diamonds): Equip them to fight stronger enemies or discard to empower your current weapon.

  • Enemies (♣ & β™ ): Each attack tests your weapon’s endurance or your own health.

  • Hearts (β™₯): Heal yourself… or sacrifice them for power.

  • Jokers: Unlock special abilities after victories β€” permanent, passive, and often dangerous.

  • Melee & Ranged Combat: Melee chains enemies of equal or lower value; ranged weakens enemies from afar.

  • Escape Mechanic: You can escape a room once every two turns β€” but not twice in a row.

πŸ”₯ Features

  • 🩸 Tactical, turn-based card combat.

  • β™  Deck-driven roguelike exploration.

  • πŸƒ Joker system with passive upgrades.

  • βš™οΈ RPG-style stat growth and weapon upgrades.

  • 🎡 Atmospheric sound design and original soundtrack.

  • πŸ•―οΈ Tutorial integrated into gameplay.

πŸ•―οΈ Lore Teaser

The suits once lived in harmony, in craft, in life, in loyalty.
But Aces broke the binding law, high and low, a fatal flaw.
The Darks then rose, their bond was sealed, the Reds were chained, their voices sealed.
War consumed the deck of old, a tale of silence, dark and cold.
Yet fate has drawn a hand anew, a chosen one to cut straight through.
To face the Dark, endure the test, and bring the deck to balance, rest.

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