Cheer Bowl
Cheer Bowl
Wu Zeyu
출시 예정
4 조회수
0 리뷰 수
0+ 추정 판매량
N/A 긍정 평가

게임 정보

출시일: 출시 예정
개발사: Wu Zeyu
퍼블리셔: Wu Zeyu
플랫폼: Windows
출시 가격: 무료
장르: 캐주얼, 인디, 무료 플레이

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추천 게임

Echo of the Walls 2025년 11월 20일
Barfender 2026년
JustFeedMyCat 2025년 11월 21일

게임 소개

Cheer Bowl

Play as Wan, owner of a small midnight noodle bar. Every night, tired souls stop by after long days. Serve warm noodles, listen to their stories, and offer gentle encouragement. No battles, no pressure—just quiet comfort and the power to help others face tomorrow with confidence.

상세 설명

Management & Listening:

  • Every night, customers with unique stories will visit your shop. Your primary role is to cook them a comforting bowl of noodles and engage them in conversation.

  • During dialogues, you must choose from different response options to address the customers' woes. Your choices lead the conversation down different paths and influence the acquisition of three key parameters:

  • Courage: Offering direct encouragement and the resolve to face challenges.

  • Empathy: Expressing understanding and shared feeling, making them feel validated.

  • Acceptance: Helping them come to terms with their imperfect selves and reality.

  • Logical Connection: Different customers, based on their personality and troubles, respond better to different parameters. Precise responses will more effectively open their hearts.

Collection & Growth:

  • When your interaction with a customer reaches a sufficient depth (i.e., meeting specific parameter thresholds), you will obtain a Fragment of their Story. This symbolizes the customer entrusting you with their deepest secret.

  • Logical Connection: Story Fragments are the key to unlocking the game's deeper content. They are not just tokens of understanding the customers but also mirrors for the protagonist, Wan, to reflect on himself.

Self-Exploration & Multiple Endings:

  • After each night's service, the game enters Wan's personal time. The system will unlock segments of Wan's own memories and story, based on the types of Story Fragments collected and the total value and ratio of the three parameters earned during the day.

  • Logical Connection: How you help others (your parameter bias) and what stories you listen to (the fragment content) will, in turn, shape how Wan views his own past. Did you gain self-courage by encouraging others? Or did you achieve self-acceptance by empathizing with them?

  • Ultimately, the game leads to different endings based on the path of "self-healing" you guide Wan through. Can Wan heal himself while healing others? It all depends on your choices.

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