22 Racing Series | RTS-Racing
GOATi Entertainment
2022년 11월 30일
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| 출시일: | 2022년 11월 30일 |
| 개발사: | GOATi Entertainment |
| 퍼블리셔: | GOATi Entertainment |
| 플랫폼: | Windows |
| 출시 가격: | 26,000 원 |
| 장르: | 레이싱, 시뮬레이션, 스포츠, 전략, 앞서 해보기 |
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추천 게임
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2016년 9월 29일
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2016년 11월 16일
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2016년 11월 16일
게임 소개
Gran Turismo meets Wipeout, meets Starcraft, meets Monopoly? This is future vehicle technologies built upon simulated physics with track/sector capture, resource ownership, race-time vehicle upgrades, track abilities, vehicle tuning and modding - Welcome to 'Real-Time Strategy Racing' (RTS-Racing)
상세 설명
Built upon real simulated physics, these are future vehicle technologies capable of 1,000+km/h combined with;


We also have plans to open 22RS up to game modding and community built assets. So if you have some ideas for future physics racing vehicles, you can make them, if you have some ideas for some fully 3d track designs that you'd like to try out, you can build them, or if you want to take our suite of physically based vehicles (did we mention we support bikes and maglev?) and unique strategy elements and make something unique of your own, then we want to help you make that happen.


Did you ever hear that an F1 car could theoretically drive upside down?
Well, we tested it, and proved it. But it wasn't fun to drive, so we took it a few steps further and developed a fully adaptable vehicle setup ecu that could adjust; Aerodynamics, camber, toe, spring compression, tyre pressure, etc based on the vehicles velocity and orientation.
Trust us, that little bit extra downforce when you're upside down comes in handy ;)
Welcome also to 'Future Physics Racing'!


We built our own proprietary engine ‘RevGen’ so that we could make this possible by giving you the high frame and physics rates needed for a silky smooth physics handling experience at these insanely high speeds.

'22 Racing Series' is currently available in early-access. If you like getting into new games early and like to give feedback on the direction of a game's development, then we'd love to see you in the game and in our community.
If you prefer to play games at final release only, then we welcome you to add ‘22 Racing Series’ to your Wishlist to get notified when we launch v1.0.

* Try in VR with our six axis motion simulation support if you dare
- Track capture
- Resource collection
- Mid-race vehicle upgrades
- And track abilities


We also have plans to open 22RS up to game modding and community built assets. So if you have some ideas for future physics racing vehicles, you can make them, if you have some ideas for some fully 3d track designs that you'd like to try out, you can build them, or if you want to take our suite of physically based vehicles (did we mention we support bikes and maglev?) and unique strategy elements and make something unique of your own, then we want to help you make that happen.


Did you ever hear that an F1 car could theoretically drive upside down?
Well, we tested it, and proved it. But it wasn't fun to drive, so we took it a few steps further and developed a fully adaptable vehicle setup ecu that could adjust; Aerodynamics, camber, toe, spring compression, tyre pressure, etc based on the vehicles velocity and orientation.
Trust us, that little bit extra downforce when you're upside down comes in handy ;)
Welcome also to 'Future Physics Racing'!


We built our own proprietary engine ‘RevGen’ so that we could make this possible by giving you the high frame and physics rates needed for a silky smooth physics handling experience at these insanely high speeds.

'22 Racing Series' is currently available in early-access. If you like getting into new games early and like to give feedback on the direction of a game's development, then we'd love to see you in the game and in our community.
If you prefer to play games at final release only, then we welcome you to add ‘22 Racing Series’ to your Wishlist to get notified when we launch v1.0.

* Try in VR with our six axis motion simulation support if you dare
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