게임 정보
| 출시일: | 2026년 9월 17일 |
| 개발사: | Petri Dish Games LLC |
| 퍼블리셔: | Petri Dish Games LLC |
| 플랫폼: | Windows, Linux |
| 출시 가격: | 무료 |
| 장르: | 인디, 시뮬레이션, 전략, 앞서 해보기 |
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Grow fluorescent cells that erupt into mesmerizing emergent chaos. Simple rules hide deep complexity as cells evolve strategies you never designed. Catalogue what survives and culture it into a biology of your own. Take substrate from rival strains and extract its valuable resources.
Cultivate evolution as you guide your cell colonies on their territorial conquest, experimenting with mutations to find genetic advantages in a richly simulated artificial life sandbox. Engineer chemistry and intervene tactfully with direct cellular controls. Each cell has a unique genome shaping its behavior and appearance. Some hunt. Some cooperate. Many go extinct.
Capsule art by Daniel Nartov
No two cells are exactly the same. All mechanics are inspired by real cellular biology, emphasizing emergent complexity. Cells have functional organelles defined by their genes. Genes pass down through generations, accumulating tiny mutations until they evolve into new strains. Resources drive behavior. Interactions create emergent effects you didn't predict. Simple organic systems combine into a living simulation.

Every mutation is visible. The cells fluoresce with life as they consume resources, replicate, and compete. Each color is a reflection of their genetic code.
Every gene mutates independently, and any cell can mutate to have any number of any gene. The only limit is natural selection.


Every cell's behavior is driven by a miniature neural network and genetic algorithms. Nothing is scripted.

Your cells aren't alone. Cultivate them to develop evolutionary advantages and outgrow the competition. Use chemistry as a weapon. Claim zones to control the resources your rivals depend on. Annihilate them. 
Catalogue your unique strains and document their lineages. They become more valuable as they dominate the substrate, creating a growing economic engine.
Developer note:
I'm developing this solo with my background in cellular neuroscience and experience as a musician and abstract painter. All game systems, simulation architecture, visual designs, procedural art and audio designs are my own. The soundtrack is made by me with the help of a few of my friends. I write and maintain the codebase alone, using Claude Code and other agentic coding tools as my primary workflow. No art assets were created by generative AI, and nothing in the game is generated by AI at runtime.
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