Peak or Die
Peak or Die
House of Morok
2026년
2 조회수
0 리뷰 수
0+ 추정 판매량
N/A 긍정 평가

게임 정보

출시일: 2026년
개발사: House of Morok
퍼블리셔: House of Morok
플랫폼: Windows, Mac, Linux
출시 가격: 무료
장르: 어드벤처, 캐주얼, 인디, 전략

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추천 게임

Chesscent 2026년
Empire at Risk 출시 예정
Zom Mat Taeng 출시 예정

게임 소개

Peak or Die

Peak or Die is a narrative-driven survival game about leading a team of adventurers up a deadly mountain, where every decision has lasting consequences. Manage oxygen, food, and team morale while facing moral dilemmas, random events, and an unforgiving environment. Reach the summit — or fail trying.

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Peak or Die

Peak or Die is a narrative-driven survival game about climbing a deadly mountain, where every decision comes at a cost. You lead a team of adventurers step by step toward the summit, facing moral dilemmas, random events, and constant resource scarcity.
Oxygen, food, and team morale are limited. Mistakes accumulate. And the mountain does not forgive weakness.

This is a game at the intersection of a visual novel and resource management, where the story unfolds through choice, and survival depends not only on numbers, but on who you lead — and how.

Make Hard Decisions

Every card represents an event, a choice, or a consequence.
Do you help the injured climber or conserve the team’s strength?
Do you take risks to climb faster, or move cautiously and lose precious time?

In Peak or Die, there are no right answers — only consequences.

Manage the Resources That Keep You Alive

  • Oxygen — runs out faster than you expect

  • Food — affects on survival

  • Team morale — a fragile resource that everything depends on

Balance them carefully. Success — or disaster — hangs on it.

Your Team Is More Than Numbers

Each member of the expedition has their own personality, strengths, and weaknesses.
Relationships within the group — conflict, trust, and support — directly affect the climb and the choices available to you.

Every Climb Tells a New Story

Procedural events, different card combinations, and branching decisions create a unique narrative with every attempt.
You may not reach the summit — but your story will still have an ending.

Key Features

  • A blend of visual novel and resource management gameplay

  • Tense moral dilemmas with no “correct” solutions

  • Team management with distinct, character-driven climbers

  • High replayability — no two climbs are the same

  • A strong atmosphere of survival, tension, and gradual exhaustion

The summit is close.
The only question is — will you reach it?

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