Peak or Die
Peak or Die
House of Morok
2027년
1 조회수
0 리뷰 수
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게임 정보

출시일: 2027년
개발사: House of Morok
퍼블리셔: House of Morok
플랫폼: Windows, Mac, Linux
출시 가격: 무료
장르: 어드벤처, 인디, 전략

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추천 게임

Chesscent 2026년 7월 14일
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Zom Mat Taeng 출시 예정

게임 소개

Peak or Die

Peak or Die is a narrative-driven survival game about leading a team of adventurers up a deadly mountain, where every decision has lasting consequences. Manage oxygen, food, and team morale while facing moral dilemmas, random events, and an unforgiving environment. Reach the summit — or fail trying.

상세 설명

PEAK OR DIE

A narrative survival game about climbing a mountain that grants wishes — if it lets you reach the top.

Lead a desperate expedition through freezing slopes, dwindling supplies, and impossible choices. Every step upward costs something.

JOURNEY

The mountain is alive

The climb is never the same.
Blizzards, exhaustion, strange encounters, and the mountain itself constantly reshape your journey.

Inspired by Ukrainian mythology and folk horror, Peak or Die blends painterly semi-realistic visuals with oppressive atmosphere and environmental storytelling.

CHOICES

Every choice has consequences

Help an injured traveler or save your remaining strength?
Search abandoned ruins for supplies or keep moving before the storm arrives?

There are no perfect decisions in Peak or Die — only trade-offs, risks, and consequences that follow your expedition all the way to the summit.

RESOURCE MANAGEMENT

Survival is more than numbers

Manage limited:

  • Oxygen

  • Food

  • Team Spirit

Resources disappear faster than expected, and morale can collapse just as quickly as supplies.

Balancing survival against ambition is the only way forward.

CHARACTERS

Your team remembers everything

Each expedition member has their own personality, strengths, weaknesses, and relationships.

Conflicts, loyalty, fear, and exhaustion influence available decisions and shape the story of every climb.

REPLAYABILITY

No two climbs are alike

Different events, branching decisions, and card combinations create a new narrative every run.

You may never reach the summit — but every expedition leaves behind its own story.

PEAK

The peak is close.

The question is: what are you willing to sacrifice to reach it?

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