LUMOLISH
LUMOLISH
Liu polun
출시 예정
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출시일: 출시 예정
개발사: Liu polun
퍼블리셔: LupoStudio24
플랫폼: Windows
출시 가격: 무료
장르: 액션, 캐주얼, 인디

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추천 게임

Build a Mecha 출시 예정
Kaiju Inc. 2026년 2분기

게임 소개

LUMOLISH

A high-speed physics-driven Roguelite where upgrades must be physically seized from across a deadly arena.

상세 설명

LUMOLISH

In the ritual arena, you are the hunter — and the sacrifice.

LUMOLISH is a high-intensity action Roguelite that fuses physical destruction aesthetics with a unique spatial slot-machine evolution system.

This is not a game about menus or passive upgrades.
This is a five-minute overload experiment driven by positioning, momentum, and survival instinct.

The moment you enter the arena, it begins.
There is no pause. No safety. No mercy.

Core Features

Arena: Extreme Spatial Combat

Combat takes place inside a precisely defined 20-meter circular arena.

All sources of power — the Energy Pillars — are locked to the perimeter.

The center is hell.

  • The center is where enemies are most dense

  • It is the only place to harvest XP and charge the pillars

  • You must repeatedly cross this death zone to survive and evolve

Combat is not defined by attack.
It is defined by movement.

Every crossing is a calculated risk.

Evolution: Space Is the Slot Machine

In LUMOLISH, evolution does not happen in menus.
It happens in real space.

Instant activation

  • When an Energy Pillar is fully charged, it detonates

  • A new pillar immediately activates

Dynamic non-duplicate system

  • Each new pillar rolls an upgrade you do not yet possess

  • It spawns precisely 15 meters away, across the arena

You cannot upgrade safely.

You must physically reach it.

You must earn it.

Destruction: Physical Violence as Beauty

This is not visual effects.
This is physical reality.

Environment as weapon

  • Destroyed pillars shatter into high-velocity physical fragments

Real kinetic collision

  • Every fragment obeys physics

  • Fragments ricochet, collide, and destroy enemies

Enemy swarms do not disappear.
They are obliterated by force.

What you see is not animation.
It is consequence.

Redemption: The Hungry Scavenger

Your only ally is a fragment-devouring scavenger machine.

It is not loyal.
It is opportunistic.

Crisis-driven assistance

  • It appears only when you are in extreme danger

  • It feeds on destruction, and may create opportunities for survival

It does not save you.
It feeds on your near-death.

The Slot Machine: Evolution Is a Gamble

Evolution is not given.

It is placed in the arena.

You must decide:

Do you risk everything to reach it?

Every upgrade is a physical commitment.
Every upgrade is a gamble with death.

Core Experience Goal

LUMOLISH pursues one thing:

Pure overload flow.

  • No menu interruptions

  • No pacing breaks

  • No excess information

Only:

Movement
Detonation
Harvest
Survival

Five minutes.
Maximum intensity.

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