Total War: ATTILA - Slavic Nations Culture Pack

The Slavic Nations Culture Pack brings three new playable factions to Total War™: ATTILA. The Anteans, Sclavenians and Venedians may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.

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Total War™: ATTILA – Slavic Nations Culture Pack



The Slavic Nations Culture Pack brings three new playable factions to Total War™: ATTILA. The Anteans, Sclavenians and Venedians may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.

A hardy and mobile people, The Slavs range far and wide across the blasted Steppe to recolonise and bring new life to abandoned earth. When conflict occurs, they release withering hails of poison arrows on their foes. Whether through diplomacy or conflict, they offer the perfect counter to the Hunnic threat, and introduce a number of unique ways to play Total War: ATTILA in both Campaign and Battle.

New buildings and victory conditions


Victory for the Slavic Nations requires the player to build Wonders from the new Legendary building chain. The scale of the victory (minor/regular/divine) and type of victory (military/cultural) depends upon the Wonder built, and players can continue to build different Wonders to achieve greater scales of victory.

These Wonders, while very expensive to build and maintain, confer increasingly powerful provincial and faction-wide bonuses, and unlock powerful new battle abilities for Slavic units.

The new City Religion building chain offers temples with numerous religious and civic bonuses, and unlocks the Last Stand battle ability for all Slavic units in the province.

The new Town Religion building chain offers temples which improve growth and fertility within the province. Combined with their cultural immunity to snow attrition, this enables Slavic nations to thrive more effectively as the climate cools.

Slavic Cultural Traits


All factions in the Slavic cultural group benefit from the Hardy Warriors trait, which enables them to swiftly recolonise razed provinces. Hardy Warriors confers the following bonuses:

  • Immunity from snow attrition
  • Zero colonisation cost
  • 50% discount for all main settlement buildings.

In addition, the new Zadruga building chain helps the Slavic nations to kickstart their economies in newly colonised regions. The chain offers a large base income at tier 1, and generates increased wealth from adjacent owned provinces. In brief, the Slavic nations can very quickly establish fresh colonies at no cost, and begin profiting from them immediately.

Poison arrows


A unique new ammunition type available only to Slavic factions, poison arrows are the deadliest arrow type in the game. Poison arrows cause exhaustion to the target and generate damage over time. The Anteans can employ heavy poison arrows, with severely enhanced negative effects on their targets.



The Slavic Nations

The Anteans


Often considered to be an off-shoot of the Venedians, the Anteans have nevertheless fought with savage fury, forging both independence and an identity of their own. Ironically, they were saved from Gothic subjugation by the advancing Huns, who forced the Goths westward before they were able to establish total dominance over the Slavs. The dawning of the 5th century AD promises nothing but further chaos; the Huns continue to maraud whilst the Roman Empire braces against them, desperately hoping to hold back the tide any way they can. Amidst this, the Anteans stand firm, determined to prove themselves strong, to emerge a unified Slavic power!

With a starting position adjacent to the Huns, the Roxolanians and the Quadians, Antean campaigns offer a significant challenge from the word go. Their faction trait also means that they must be mindful of battle terrain, and choose their engagements accordingly. As a result, Antean campaigns are rated Very Hard!

Faction trait: Liberty for Wolves

  • +20 morale, melee attack, melee defence, melee damage when fighting in forests
  • +20 morale, melee attack, melee defence, melee damage when fighting river battles
  • -10 morale, melee attack, melee defence, melee damage when fighting in grassland/open fields

The Venedians


The true origins of the Venedians are shrouded in confusion, the Romans incorrectly classifying them as a Germanic people. With typical Roman snobbish arrogance, Ptolemy described their squalid living conditions and their "repulsive" appearance. Despite these scathing remarks, the Venedians have endured, becoming so populous that they have branched into two separate groups; Eastern Roman scholars make specific mention of the Venedians as the "fathers" of many of the other Slavic peoples. Although considered a guiding light in the gloom of the upcoming 5th century AD, the path ahead will not be easy - Huns, Romans and barbarians all encroach on Venedian territory. Yet if they can hold their nerve, and never cower to the mighty or the desperate, they may rise to inherit the world beyond!

Combining major farming bonuses with the Slavic Nations cultural trait, the Venedians excel at colonising and building their economy around algriculture. They also have a unique event chain which majorly improves their diplomatic relations with the Huns over time, making them well-placed to avoid the worst ravages of the apocalypse.

Faction trait: In Touch With The Ground

  • Venedian farms carry no negative effects (squalor/public order)
  • +100% income from farms
  • -50% income from commerce, industry and culture

The Sclavenians


The Sclavenians are an aggressive Slavic people who descended from the east, taking advantage of the thinly-spread Imperial armies and raiding Thrace and Illyricum - intent on finding both loot and a place to settle. Inevitably, this has drawn the ire of the beleaguered, but nevertheless still proud and mighty Roman Empire. Now, as the 4th century AD ebbs away, the 5th promises to be a time of unending challenges. Yet the Sclavenians are possessed of a fierce and irresistible temperament, showing time and time again that they are capable of mighty feats and that the future will be no different!

With a faction trait geared specifically towards slaying Nomad factions – and profiting well from it – the Sclavenians are the world’s best hope for defeating the Huns!

Faction trait: Horned Is The Hunter

  • +10 morale, melee damage, melee attack and melee defence when fighting Nomadic factions
  • Extra income for every unit destroyed
  • +5 Public Order from military presence

Unit rosters

General


Warlord's Guard

Spearmen


  • Slavic Levy Spearmen
  • Slavic Spearmen
  • Slavic Noble Spears
  • Slavic Large Shields
  • Chosen Shields

Axe Infantry


  • Slavic Axe Levy
  • Slavic Axemen
  • Slavic Axe Warriors
  • Perun's Axes
  • Slavic Ambushers
  • Followers of Veles (Venedians)
  • Veles Chosen (Venedians)
  • Horse Cutters (Sclavenians)
  • Horse Butchers (Sclavenians)

Melee Infantry


  • Slavic Warriors
  • Slavic Champions
  • Perun's Champions

Bow Infantry


  • Slavic Levy Archers
  • Slavic Archers
  • Slavic Hunters
  • Poison Archers (Anteans)
  • Poison Hunters (Anteans)

Javelin Infantry


  • Slavic Levy Skirmishers
  • Slavic Skirmishers
  • Slavic Noble Skirmishers

Skirmish Cavalry


  • Slavic Raiders
  • Slavic Horse Raiders
  • Svarog's Raiders

Artillery


  • Onager
  • Bastion Onager

스크린샷

접속자 수

가격 히스토리

출시 발매가

9500 원

추정 판매 / 매출
예측 판매량

225+

예측 매출

2,137,500+

요약 정보

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스팀 리뷰 (3)

총 리뷰 수: 3 긍정 피드백 수: 2 부정 피드백 수: 1 전체 평가 : 3 user reviews
  • 슬라브 팩션은 특성은 거지인듯. 남이 버리고 간 도시 모두 야금야금 먹어서 키우는 스타일의 게임이 나온다. 팩션별 이벤트가 그렇게 많지는 않지만 몇 개 있는 편. 원더 지어야 승리가 간편해서 좋았다.

  • 플레이 자체는 능동적으로 풀어가기 어려운 팩션이다. 초반에 원체 가난하기도 하고, 유목민들이 시작부터 괴롭히는 통에 발전하기가 어렵다. 거기다가 반란이 발생하면 유목 세력으로 등장하여 도망쳤다가 강해져서 돌아오는 골 때리는 상황까지 연출된다. 그렇지만 초반의 위기를 잘 넘기고나면 성장하기가 아주 좋은 세력인데, 폐허를 재건하고 도시를 세우는게 다른 세력이랑 비교도 안될 정도로 수월하다. 그래서 유목민들이 태우고다니는 땅을 주워먹고 성장하는 플레이가 권장된다. 팩션 자체의 재미나 매력도는 타 세력에 비해 부족하다고 느껴진다. 확장보다는 방어적인 플레이가 권장되는 편이고, 실제로도 방어적인 부분에 있어 강점이 많다. 더욱이 야전 전투에 있어 중요한 기병, 창병이 하자가 있어 확장하기가 쉽지않다. 그리고 승리조건도 확장보다는 시베리아에서 방어를 공고히 한 다음에 성장하는 편이 훨신 더 달성하기도 쉽다. 이 때문에 유럽무대에서 동떨어져 문을 꼭 닫고 관망하는 느낌을 주고, 실제로도 그런 포지션이기도 하다. 물론, 유럽이나 중동쪽으로 확장시도를 할려면 할 수는 있다. 그렇지만 승리조건이 되는 불가사의를 세우는데, 슬라브 다신교가 70% 이상이 되어야 한다는 조건이 있음을 명심해라. 이는 확장한 땅에서 슬라브 다신교가 주류가 될 때까지 기다려야 함을 뜻하고, 그러다 보면 200턴은 우습게 넘길지도 모른다. 결론은 시베리아 계열의 팩션을 해보고 싶다는 것 아니면 굳이 추천 할 만한 DLC는 아니라고 본다.

  • lots of bugs. frustrating balances.

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