Soluna Explorers: Tether Curse of Slimus
Soluna Explorers: Tether Curse of Slimus
Swineboss
2026년 4월 15일
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출시일: 2026년 4월 15일
개발사: Swineboss
퍼블리셔: Swineboss
플랫폼: Windows
출시 가격: 무료
장르: 액션, 어드벤처, 캐주얼, 인디, RPG, 앞서 해보기

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Soluna Explorers: Tether Curse of Slimus

Soluna Explorers: Tether – Curse of Slimus is a relaxed action RPG where you play as the monster, hunting roaming adventurers in a living world.

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Soluna Explorers: Tether – Curse of Slimus is a relaxed action RPG where you play as a cursed creature hunting the very heroes who once hunted you.

You are a Slimus, bound by a mysterious curse cast by Magnolia. To break free, you must raid explorer camps, track roaming adventurer parties, and uncover the truth behind the curse that trapped you here. The world is alive. Explorers travel in groups, speak to one another, and react to danger. You choose when to strike, when to stalk, and when to retreat.

Begin your journey as one of several Slimus classes, each with their own combat style and abilities. Shape your playstyle through deep build customization with over 200 unique items, powerful equipment sets, and a weapon personalization system that lets you enhance gear using rare scrolls. Each scroll grants powerful bonuses and meaningful drawbacks, consuming limited slots and forcing real decisions. No two weapons are ever the same.

Combat is real-time and system-driven. Abilities evolve while on cooldown. Mana controls how long you can explore. Factions can become allies. Monsters can be summoned. Every run is short, replayable, and filled with discovery.

Hunt the explorers. Break the curse. Find Magnolia.

Dense RPG mechanics. Casual pacing.
Fully playable on low-end hardware.

Early Access

Tether: Curse of Slimus is launching in Early Access with a complete core gameplay loop and a tightly scoped world designed for rapid iteration and expansion. The current version is fully playable, optimized, and focused on refining combat, progression, and system interactions through real player feedback.

Throughout Early Access, I plan on continuing to grow with new maps, mechanics, minigames, bosses, and world systems. Development is guided by a public roadmap, and updates will steadily expand the world toward a more connected, semi–open structure. May features are already 50%+ completed. (Just finished scripts for randomized areana. World Mirror is just missing some clean up. 2/10/2026)

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