Droid Must Deliver
Droid Must Deliver
Ernst Krogtoft
2026년 2월 3일
9 조회수
0 리뷰 수
0+ 추정 판매량
N/A 긍정 평가

게임 정보

출시일: 2026년 2월 3일
개발사: Ernst Krogtoft
퍼블리셔: Moose Games
플랫폼: Windows
출시 가격: 3,400 원
장르: 캐주얼, 인디

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추천 게임

LANE-4 2026년
Turscar Isle 2026년 7월

게임 소개

Droid Must Deliver

Droid Must Deliver is a classical logistics puzzle game where a low-rank delivery droid proves its worth by pushing supply crates through increasingly challenging levels of an empire at war.

상세 설명

-A small bug that, in some cases, unlocks the game has been fixed!

DROID 2-43,
across the cosmos, our Imperial War Droids engage in a relentless campaign for dominance. Glory and honor are reserved for them. You, however, have been assigned to logistics.

Deliver supplies. Follow directives. Increase efficiency.
Rank up through obedient service, and you may one day be acknowledged by the system.

Droid Must Deliver is a Sokoban-style puzzle game set in a cold, dystopian sci-fi universe. You play as Droid 2-43, a low-rank logistics unit tasked with pushing supply crates to designated locations across increasingly complex environments.

The game features 80 levels, divided into 8 areas, each representing a step closer to interstellar war logistics. From planetary training bays to deep-space supply nexuses.

As you progress, puzzles grow more demanding, introducing new hazards while challenging your planning, efficiency, and patience.

  • Classic Sokoban Gameplay
    Carefully push crates into position; one mistake can ruin an entire plan.

  • 80 Levels Across 8 Areas
    Progress from ground-level training facilities to interstellar supply hubs.

  • Rank Progression System
    Rise from Initiate to Prime Unit as the system grudgingly "acknowledges" your usefulness.

Sokoban, Japanese for “warehouse keeper,” is a grid-based puzzle game created by Hiroyuki Imabayashi in 1981 and first published commercially in Japan in 1982 byThinking Rabbit. The player controls a character inside a warehouse, viewed from above, and must push boxes onto designated storage locations. Boxes can only be pushed, never pulled, and only one box can be moved at a time. This simple rule creates deep, often fiendishly clever puzzles where planning is essential, and a single wrong move can make a level unsolvable. The game’s minimalistic mechanics have made it one of the most influential puzzle formats in video game history, spawning thousands of clones and variants.

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