POLLUX - Space Runner
POLLUX - Space Runner
Tomo Games
2026년 3월 12일
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출시일: 2026년 3월 12일
개발사: Tomo Games
퍼블리셔: Tomo Games
플랫폼: Windows
출시 가격: 5,600 원
장르: 캐주얼

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Oathwood Realms 2026년 10월 1일
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POLLUX - Space Runner

Guide Pollux through the neon depths of the void in this challenging 2D space runner. Survive procedurally generated levels that grow more intense the longer you play. Master your boost, dodge hazards, fight bosses, and explore unique biomes in this exciting journey from a solo developer.

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What it is

POLLUX – SPACE RUNNER is a 2D-Plattformer set in uniquely designed space biomes — jump, dash, boost, shoot, and survive long enough to make it to the next portal… before the universe strikes back.

Core gameplay loop

  • Jump & run precision platforming with snappy and dynamic controls

  • Boost fuel management (longer jumps, faster flying)

  • Shoot to survive when enemies and hazards cross your route

  • Portal progression: fill the progress bar by collecting points — then sprint for the exit

Biomes, events, and “oh no” moments

POLLUX doesn’t stay comfortable for long. Levels cycle through distinct biomes that change how you play:

  • Zero-G zones

  • Boss encounters

  • Lasers, Drones, and the unforgiving VOID

Modes and replayability

  • Procedural runs (seeded): generate fresh layouts and chase your best highscore

  • Hardcore mode: one mistake can end everything — pure tension, pure skill

Achievements that actually feel like a climb

A built-in achievement pyramid tracks long-term milestones.

Score targets, level milestones, and hardcore accomplishments. Some are quick wins. Some are… mythical.

Controls and gamepad support

Play your way:

  • Keyboard support (move, jump, boost, shoot)

  • Customizable Gamepad support

  • Rumble feedback for impacts and hazards

Settings & quality-of-life

Because comfort matters when a run gets intense:

  • Independent Music / SFX / Ambience volume sliders

  • FPS cap options

  • Render scale for performance

A note from the developer

POLLUX – SPACE RUNNER is my first project as a solo developer.
I built it with a love for classic arcade clarity—simple rules, satisfying feedback, and that "just-one-more-run" feeling.

If you enjoy casual-friendly action, indie arcade challenge, and high-score obsession, welcome to Pollux - Space Runner.

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