Camp Cook: Cooking on the frontline
Camp Cook: Cooking on the frontline
erdom
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출시일: 발표 예정
개발사: erdom
퍼블리셔: Throb Games Studio
플랫폼: Windows
출시 가격: 무료
장르: 시뮬레이션, 전략

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Camp Cook: Cooking on the frontline

전쟁 속 군용 주방을 관리하는 요리 오토 배틀러. 주어진 보급품을 아껴 사용하고, 음식을 만들어 중세 전사들에게 배급하세요. 전투가 시작되면 당신의 행동이 전투의 결과를 좌우합니다.

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In *Camp Cook: Cooking on the Front*, you work alongside Isabell in the kitchen of a forward outpost, far from the main base and deep in contested ground. The soldiers march into battle automatically. You do not control their formations, their equipment, or their tactics. You only help decide what they eat before they leave.

 

Every soldier enters battle with stats determined by the meals Isabell serves. Well-fed troops hit harder and last longer. Hungry troops break. The combat is an autobattler. You will watch the fight play out, knowing the result was sealed hours ago at the cooking station.

Campaigns

The war moves from one campaign to the next. Victory pushes the outpost deeper into enemy territory, stretching the supply lines and making each delivery slower and more uncertain. Defeat forces a retreat back toward the base, where food is plenty but ground is lost.

 

Each campaign brings different terrain, climate, and conditions. A desert campaign in North Africa means meat spoils fast under the sun. A northern European campaign gives you cold storage but fewer fresh goods. As you advance, the same ingredients must stretch further, and every decision in the kitchen carries more weight.

 

You will unlock new foods, new recipes, and new cooking stations: cauldron, skillet, chopping block, and more. Different theaters also bring different units to your outpost.

A Collapsed History

The setting is historical. Your outpost may include medieval knights, Aztec jaguar warriors, Inca fighters, Zulu warriors, Roman legionaries, Greek hoplites, Imperial Chinese guards, Persian Immortals, Mongol hunters, and ninjas. Each unit carries its own cultural tastes and distastes. Ignore them, and even a full belly will not save their morale.

 

The recipes are based on historical military rations and ancient cooking practices, reconstructed from the ingredients and methods known to have been used on campaign.

Your Domain: The Cooking Stations

You do not buy groceries. You do not choose the troops. You do not request supplies. You only help Isabell decide what to do with what arrives.

 

Each campaign unlocks new ingredients, new recipes, and new cooking stations. The tools at your disposal change with every theater of war. You must stretch every ration, balance nutrition against morale, and choose between feeding many soldiers poorly or a few soldiers well.

Cooking Done Right

Raw meat, spoiled produce, and undercooked meals will not just taste bad, they will make your soldiers sick. Food poisoning can drop a unit's stats or take them out of the fight entirely. Every dish must be prepared properly, or the kitchen itself becomes the biggest threat to the outpost.

Leadership

Every campaign is shaped by its leader. Some commanders run their outposts with unbending pride. Others rule through harsh discipline. Their methods will change what reaches your kitchen and how much room you have to work.

The Chaos of War

The front line is unpredictable. Events will disrupt your plans without warning: a supply cart overturns, a raid leaves you with wounded soldiers who need extra rations, a heatwave spoils your stock, or a sudden donation of unfamiliar ingredients forces you to improvise.

Hard Choices

You will rarely have enough to make everyone happy. You will look at a hungry soldier and decide he does not eat today. You will throw away food you could not use in time. You will face the consequences.

Features

  • Pure kitchen focus. No base building, no troop management, no shopping. You receive supplies. You cook with Isabell. That is all.

  • Autobattler combat. Battles resolve automatically. The only variable you control is the quality of the meals you helped prepare beforehand.

  • Historical foundation. Recipes are based on historical military rations and ancient cooking practices, reconstructed from known ingredients and methods.

  • Dynamic campaigns. Advance into enemy territory or retreat to safety. Each campaign features unique climates, terrains, units, ingredients, and cooking stations.

  • Morale and taste system. Each unit type has cultural preferences that affect performance, even when caloric needs are met.

  • Leader difficulty system. Campaign leaders alter the conditions of your kitchen through their own methods of command.

  • Random events disrupt your supply chain and force you to improvise.

* This game complies with the Geneva Conventions.

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