게임 정보
Fire is designed to be the easiest class to play well but it can also be one of the hardest to master. This makes it a great choice for newer players while also providing a depth of strategy for veterans to unlock. Many of the new progression spells add deeper potential strategies, spell combos, and high risk – high reward situations. At its core, the class is an area-of-effect damage dealer. This makes it great for controlling large areas and supporting a battle with consistent high damage.
Unique Passive Spell: Path of Fire – Manashifting leaves behind a trail of fire that will damage enemies.
Starting Spells
Primary: Flames - Channel a tight stream of lava which does 4 - 5 damage every 0.1s.Secondary: Fireball - Summon a powerful ball of Fire which deals 28-30 damage in a medium radius on impact. This ability can be charged to increase the projectile size and AoE radius but at the cost of reduced projectile speed.
Utility: Magma Bomb - Quickly cast an extremely dense ball of magma which deals 33 to 40 damage in a medium area on impact.
Ultimate: Meteor Storm - Summon a firestorm above the targeted location and after a short delay rains six meteors which deal 30 to 40 damage in a large radius.