게임 정보
| 출시일: | 2026년 3분기 |
| 개발사: | Glitched Phoenix Studios |
| 퍼블리셔: | Glitched Phoenix Studios |
| 플랫폼: | Windows, Mac, Linux |
| 출시 가격: | 무료 |
| 장르: | 인디, 시뮬레이션, 전략, 앞서 해보기 |
링크
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게임 소개
Explore, fight and manage your colony in space, where systems intertwine and every decision has consequences. Choose your path - explorer, trader, smuggler - or try everything in a deep, living simulation.
Hundreds of star systems. A handful of colonists. Zero chance of survival. Relationships, personality traits, the political scheming of 19 factions, random events, and your decisions weave together into a story nobody wrote for you.
Take Control
In Zenith Expanse, nothing happens without a reason. And no two playthroughs are ever the same.
Explorer - hundreds of procedurally generated star systems, each planet hosting multiple biomes - from scorched deserts to tropical jungles teeming with wildlife. Abandoned caves, freighter wrecks, drifting escape pods. Someone was here before you. The question is what stopped them.
Trader - prices shift with supply, demand, political tensions, and rumors you pick up from passing ships. Buy low, sell high. Simple? Wait until your first trade war.
Smuggler - stimulants, contraband, big money. Faction patrols don't like smugglers. Then again, smugglers don't like being broke.
Puppet Master - 19 factions based on real-world regions and nations. Each has its own agenda. You have yours. May the better player win.
Watch It Unfold
You don't control everything. That's the best part.
Mark dropped a crate in the cargo hold. Your fault? No. His "Clumsy" trait.
Takahashi picked a fight with Anatoly. The reason? Something that happened weeks ago that she still hasn't let go of.
Andrew punched Piotr. His back hurt from sleeping badly. And since he was already aggressive - it didn't take much.
Survive
Your colonists aren't pawns. They're people who get sick, hold grudges, and die in stupid ways.
Health is broken down into major and detailed body parts. Yes, that means exactly what you think it means.
Dozens of ailments - from scratches to venomous wildlife poisoning.
Dozens of recipes. Feed the colony nothing but burgers and watch them die of heart attacks.
Settle down or live nomadically. Both paths are fully supported.
Build a settlement - water pumps, crop fields, and eventually... a casino. Someone has to build Las Vegas in space.
Over 3,500 procedurally generated species. Hunt, trap, fish, research - or get eaten.
Earn credits. Colonists need pocket money, and the ruling factions always have their hand out for taxes.
Coexist
Flora and fauna aren't health bars. They're a living ecosystem. And the planets? They don't suffer tourists gladly.
Ecosystems are alive - animals migrate, populations rise and fall in response to changing conditions.
30 weather types, seasons, atmospheric fronts. All simulated. All patiently waiting for your colonist to go hunting in the middle of a storm.
Relocate wildlife between planets. Just remember - a tropical creature won't exactly appreciate an ice biome.
Plant foraged flora, harvest crops. Unless winter comes. Then harvest whatever's left of your hopes.
Optimize
Automate orders. Set schedules, frequency, work hours. The game handles the rest.
Plan ship routes in an intuitive configurator - landing, docking, trade runs, shuttling colonists and cargo between settlements.
Manage morale. A day off, lighter workload, better food. Small gestures, big impact.
Any colonist can be dismissed. Or... parted out for organs. But shh.
Do It Again
Every system feeds into every other. Each playthrough, each decision - or lack of one - drags consequences you never saw coming. No two stories are the same. The galaxy is waiting.
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