Safehouse: Afterfall
Safehouse: Afterfall
Soulforge Studios
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출시일: 발표 예정
개발사: Soulforge Studios
퍼블리셔: Soulforge Studios
플랫폼: Windows, Mac
출시 가격: 무료
장르: RPG, 시뮬레이션

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Wish 출시 예정
Sweet Reporter 2026년 5월 14일
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Safehouse: Afterfall

A high-stakes top-down survival game where every raid could be your last. Build a persistent safehouse, scavenge dangerous zones, extract with what you can carry — or lose everything.

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Prepare. Raid. Extract. Build. Survive.

Operate from a persistent safehouse on the edge of collapse.

Gear up, enter hostile zones, scavenge what you can, and reach extraction before it’s too late.

What you bring out strengthens your base.

What you lose stays behind.

Raid & Extraction

  • Enter dangerous zones filled with the infected

  • Navigate buildings, streets, and tight interiors

  • Manage line of sight and noise

  • Carry limited gear based on weight and inventory space

  • Secure loot by reaching extraction points

  • Leave your body and equipment in-world if you die

Each raid is self-contained. The world persists.

Persistent Safehouse

  • Store recovered items in physical storage

  • Craft tools, ammo, and medical supplies

  • Upgrade workstations

  • Expand capacity and infrastructure

  • Prepare loadouts before each raid

Survival Systems

  • Stamina limits sprinting and combat

  • Wounds require treatment and resources

  • Inventory weight affects mobility

  • Sound attracts enemies

  • Visibility and positioning affect engagement

Combat is direct. Avoidance is viable.

Character Loss & Recovery

  • Death removes your current survivor

  • A new survivor continues from the same safehouse

  • Previous corpses remain in raid zones

  • Gear can be reclaimed by returning to the location

Progression happens through the world, not the character alone.

Optional Shared World (Co-op)

  • Multiple players inhabit the same persistent world

  • Players can raid together or separately

  • Actions change shared state

  • Infrastructure and damage remain visible

  • Contribution does not require simultaneous play

The world tracks what players build — and what they fail to protect.

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