One Late Night: Remake
One Late Night: Remake
Black Curtain Studio
출시 예정
12 조회수
0 리뷰 수
0+ 추정 판매량
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출시일: 출시 예정
개발사: Black Curtain Studio
퍼블리셔: Black Curtain Studio
플랫폼: Windows
출시 가격: 무료
장르: 액션, 어드벤처, 인디, 시뮬레이션

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추천 게임

Nerdy Quest 2026년 5월 14일
Trial Zones 2026년 2월 26일

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One Late Night: Remake

One Late Night: Remake is a reimagined office horror experience where working late turns into a nightmare. Explore a haunted workplace, solve environmental puzzles, uncover a co-worker’s disappearance, and survive the presence of a dark entity bound to the building’s past.

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Work late. Stay alive.

One Late Night: Remake brings back the cult indie office-horror classic with modern visuals and controls, expanded story, and new scares — while staying true to the claustrophobic tension that made the original unforgettable.

You play as an unnamed office worker finishing a late shift when strange events begin to unfold. Lights flicker. Doors lock. Emails corrupt themselves. And somewhere in the building, something is watching.

As you explore a confined office space of corridors, meeting rooms, and abandoned desks, you’ll uncover clues tied to a missing co-worker who tampered with forces unknown — opening a door to an evil entity dressed in a black veil.

The deeper you dig, the more the office reveals its secrets. This place remembers what was buried beneath it.

A Haunted Workplace

The horror in One Late Night: Remake is slow, subtle, and psychological. There are no safe spaces — only familiar office environments twisted into something deeply wrong. Every sound, reflection, and flickering screen could be a warning. You want to go home, but something is stopping you.

New Content, Deeper Lore

This remake expands on the original game with:

  • New story threads

  • Additional endings

  • Hidden secrets

  • New game engine

  • Improved gameplay and controls

Technology as Horror

Interact with in-office tools, corrupted emails, printers, faxes, and computer systems to solve puzzles and progress. Decoding information isn’t just gameplay — it’s storytelling, and sometimes the system doesn’t want you to read what it remembers.

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