게임 정보
| 출시일: | 출시 예정 |
| 개발사: | Backspin Interactive |
| 퍼블리셔: | Backspin Interactive |
| 플랫폼: | Windows |
| 출시 가격: | 무료 |
| 장르: | 액션, 인디, 시뮬레이션, 스포츠, 앞서 해보기 |
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게임 소개
Breakaway's version of soccer blends physics-based gameplay with simulations of world-class ball control: juggling, kicking, and curving the ball to victory.. or test your hands as goalkeeper! Play offline or online with friends in a dystopian robotic universe.
Only in a world of robots could digital soccer feel so unreal.

Overview
Breakaway (alpha) blends tight, physics-based gameplay with simulations of world-class ball control: juggling, kicking, and curving the ball to victory.. or test your hands as goalkeeper! In its Early Access form, Breakaway currently has the following features:
Play with controller or keyboard & mouse
Realistic ball physics and control (with simulated Magnus effect)
Experience soccer in first or third person - juggle like you're a pro (bot)
Test your hands in the box as goalkeeper - don't drop the ball!
Online and offline Bots Mode (1v1-6v6 for 3-20 mins, 5 min default)
Adjustable bot difficulty
Training Mode with spawning system - bots, balls, cones, walls
Kick it on 3 unique fields set in a futuristic dystopia
AFKbot system keeps the game going when you've gone
Highly optimized with many settings to tweak
Breakaway original soundtrack
Work for BOTCORP

Tentative Roadmap (2026 - 2029) -- / assuming moderate success /
Split-screen multiplayer, online lobby browser and quick match
Offline seasons, career, and/or survival mode
Potential new game modes ("world cup," dodge-ball, pickup)
Customization of player model, color(s), ball, and more
Match mutators (ball type, gravity, etc.)
Many more maps/fields to play on!
Official VR and widescreen support
Steam Cloud and Steam Deck compatibility
XP/progression, and item unlocks
Remappable inputs
Ranking system
Extended OST

About
Developed in Godot by a solo dev, Breakaway is community-focused and in it for the long haul. Gameplay is the most important aspect of this game and its development, and I plan to continue to refine it in every aspect I can for years to come. Micro-transactions, DRM, and AI "art" are explicitly not a part of this game.
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