Theatre of War 2: Kursk 1943

Theatre of War 2: Kursk 1943, the historically accurate and detailed real-time tactical war game, welcomes military history fans to the battle which gave the Red Army the strategic initiative for the rest of the war.

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게임 정보

Theatre of War 2: Kursk 1943, the historically accurate and detailed real-time tactical war game, welcomes military history fans to the battle which gave the Red Army the strategic initiative for the rest of the war. Assuming the role of either the Russian or German battle group commander, acting under direct orders of division commanders Ivan Chistyakov or Valter Hoernlein, players will control their troops in historical scenarios on precisely reconstructed authentic battlefields.

Five days of July

In Theatre of War 2: Kursk 1943, you control the units of the battle group belonging to German division Grossdeutschland or the forces of the Soviet 67th Guards Rifle Division and 3rd Mechanized Corps, which participated in the defensive stage of the Kursk battle at the south face of the Kursk salient. There are two campaigns:

  • Fiery Salient (forces of the Soviet 6th Guards and 1st Tank Army, July 5-10, 1943)
  • Operation Citadel (German division Grossdeutschland Kampfgruppe, July 5-10, 1943)

Each campaign consists of up to 9 engagements and puts you in charge of a typical military unit from that period. Each soldier and officer is a unique personality with characteristics and skills which can change during the campaign. Careful planning and troops selection is recommended before each engagement.

  • Take control over the mighty Soviet or German battle group in one of the battles which changed the history of the world
  • Simulation-level visibility, ballistics and armor penetration systems. All vital vehicle systems and crew members are individually modeled
  • Two historical campaigns (up to 18 missions total) and an unlimited number of customizable engagements waiting to be created with a few mouse clicks using the built-in Mission Generator
  • Sophisticated AI for both enemy and your own units
  • Over 60 Soviet, German and lend-leased US and British player-controllable units (not counting various infantry squads)
  • Unsurpassed management of battle personnel. You can choose, assign, promote and award up to several thousand people with various characteristics. You can even rename units for easier recognition in the heat of battle
  • Team multiplayer for up to 8 players (control of key points or assault/defense) with reinforcements, artillery barrages and air strikes
  • Tools for creating your own missions and maps (built-in Mission Generator, wizard-like Simple Editor, full-blown Mission Editor and 3D Map Editor).

스크린샷

접속자 수

가격 히스토리

출시 발매가

5600 원

추정 판매 / 매출
예측 판매량

150+

예측 매출

840,000+

추가 콘텐츠

요약 정보

윈도우OS
시뮬레이션 전략
영어, 러시아어, 독일어

오픈마켓 가격 정보


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총 리뷰 수: 2 긍정 피드백 수: 1 부정 피드백 수: 1 전체 평가 : 2 user reviews
  • 게임성은 갖다 버리고 리얼리티 만을 너무 강조하다보니 전형적인 3류 워게임의 특징을 고루 갖추고 있다. 쓰레기가 되어버린 인터페이스, 지가 뭘 하고 있는지도 모르는 유닛 AI, 지랄맞게 올라간 난이도, 너무나도 느린 게임 스피드, 전차들은 후진이 불가능해서 팍프론트에 봉착하면 아무것도 못하고 멀뚱멀뚱 서있다 녹아버린다. 어렵더라도 재미가 있으면 좀 하겠는데 게임이 전체적으로 너무 엉성해서 재미를 느낄만한 요소가 하나도 없다. 전투 시작 전에 덱을 짜는게 제일 재밌을 정도니, 이 게임의 수준이 어느 정도인지 대충 짐작이 되는가? 마조히스틱 변태들이야 이것도 사실적이라고 헠헠거리면서 하겠지만, 캐주얼 유저라면 이 게임을 적극 피해라.

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