게임 정보
Fossil Echo is a short and challenging story driven platformer with hand drawn 2D graphics. Set in a fantastical world, it tells a wordless tale of adventure and mystery.
Influenced by the Oddworld series, Ico, and Shadow of the Collosus, as well as Studio Ghibli films, Fossil Echo tells the story of a young boy and his journey to climb a giant tower in the middle of the sea. How and why he got there are questions that will be answered via playable flashbacks during his ascent. The game offers over 15 minutes of fully animated cutscenes and the story is told without any dialogue or written text.
Fossil Echo mixes old-school, "die & retry" platforming gameplay with some stealth elements. As in Abe's Oddysee and Another World, you have little margin for error; precise movement and timing is required to get through and avoid confrontation, as the character is young, weak, and unable to fight or kill, most of the time...
Fossil Echo features a detailed art style, with pre-rendered/hand painted backgrounds and hand animated 2D characters. Adopting the style of animated film, it presents an array diverse environments, from lush forest to snow covered tower. With no HUD or any indications displayed on screen, the game aims at immersing you from start to finish.
The world of Fossil Echo is brought to life by over two hours of unique, original music by John Robert Matz (Gunpoint, Rodina) and sound design by Gordon McGladdery (Rogue Legacy, Fantastic Contraption). Music and sound work in concert to set the mood and highlight the story and actions during gameplay and cutscenes.
Fossil Echo is developed by Phil Crifo (Story, Art & Design), Thierry Boura (Programming), John Robert Matz (Music), and A Shell In The Pit (Sound Design).
Features
- Varied and detailed environments
- Hand animated 2D characters
- Over 15 minutes of fully animated cutscenes
- A wordless, mysterious story
- Breathtaking orchestral score
- Very dynamic and demanding platforming gameplay
- Tense stealth mechanics
- Easy Mode lets you enjoy the story without worrying too much about the challenge.
- Well hidden secrets and unlockables
- No HUD or on-screen indications
- Speedrun-Friendly (in-game timers...)
Story
Influenced by the Oddworld series, Ico, and Shadow of the Collosus, as well as Studio Ghibli films, Fossil Echo tells the story of a young boy and his journey to climb a giant tower in the middle of the sea. How and why he got there are questions that will be answered via playable flashbacks during his ascent. The game offers over 15 minutes of fully animated cutscenes and the story is told without any dialogue or written text.
Gameplay
Fossil Echo mixes old-school, "die & retry" platforming gameplay with some stealth elements. As in Abe's Oddysee and Another World, you have little margin for error; precise movement and timing is required to get through and avoid confrontation, as the character is young, weak, and unable to fight or kill, most of the time...
Art
Fossil Echo features a detailed art style, with pre-rendered/hand painted backgrounds and hand animated 2D characters. Adopting the style of animated film, it presents an array diverse environments, from lush forest to snow covered tower. With no HUD or any indications displayed on screen, the game aims at immersing you from start to finish.
Sound
The world of Fossil Echo is brought to life by over two hours of unique, original music by John Robert Matz (Gunpoint, Rodina) and sound design by Gordon McGladdery (Rogue Legacy, Fantastic Contraption). Music and sound work in concert to set the mood and highlight the story and actions during gameplay and cutscenes.
Fossil Echo is developed by Phil Crifo (Story, Art & Design), Thierry Boura (Programming), John Robert Matz (Music), and A Shell In The Pit (Sound Design).
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그래픽(graphic design): 5/5 AI적(enemy) :5/5 조작감(operation) : 3.5/5 Play Time(1~3h) : 2/5 버그(Mode Bug) : 3/5 스토리(Story) : 2/5 도전과제(Achievements): 1/5 언어지원 : 대사가없음(None Script) 그래픽은 보시는것과같이 굉장히 깔끔하고 아름답고, 적(닌자(=스나이퍼급..),로봇) AI지능이 높은편에 속해서 좋았습니다. 조금 어려운편이기에 제작자가 easy모드를 업데이트해서 스토리성어드벤처를 즐기시는분들까지 생각하는모습 좋았습니다만 기본적으로 1.5~3시간 이내면 엔딩을볼수있고, 엔딩이 굉장히 허무하며 조작감에있어서 적응하기 힘든분들도 계실겁니다. 또한 도전과제하시는분들은 모드전환후 다회차이상 하실텐데 현재버그로 인해 완료할수없는 상태입니다.. 엔딩이야 어쩔수없다지만.. 개인적으로 업뎃을 보았지만 이정도면 조금 더 테스트해보고 출시할것이지... 미완성작을 출시해서 혹평을 받고있는걸로 밖에 안보입니다. 앞으로 지속적인 버그수정이 있다면 그나마 낫겠지만... 이왕 살거라면 이게임말고 같은 프랑스게임,아름다운 그래픽,가격,플레이 " Seasons after Fall " 를 추천해드립니다.