Eternal Onslaught
RanduSoft
2026년 6월 15일
6
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| 출시일: | 2026년 6월 15일 |
| 개발사: | RanduSoft |
| 퍼블리셔: | RanduSoft |
| 플랫폼: | Windows, Mac, Linux |
| 출시 가격: | 1,050 원 |
| 장르: | 액션 |
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게임 소개
A vampire-survivors-style roguelike where bosses arrive every 90 seconds and the Butcher every 5 minutes Pick a hero, pick a weapon, then survive as the screen fills with the unkilled
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A vampire-survivors-style roguelike. Pick a hero, pick a weapon, then survive as the screen fills with horrors that have one job: get to you
Bosses arrive every 90 seconds. The Butcher arrives every 5 minutes. Pickups drop, you level up, you pick one of three upgrades, then the screen fills again
Eternal Onslaught started as a browser game and grew up into the desktop release you're looking at now
Fun fact: every sprite, every sound effect, and every beat of music in the game is generated from code, no external art or audio assets.
Bosses arrive every 90 seconds. The Butcher arrives every 5 minutes. Pickups drop, you level up, you pick one of three upgrades, then the screen fills again
What you do
- Walk. Aim. Don't get touched
- Pick upgrades each level. Stack weapons, stack passives. Find the build that survives 20 minutes
- Run again with a different hero, different starting weapon, different seed
What's in it
- 6 heroes, each with a different starting weapon
- 6 weapons across 7 levels each
- 11 passives that change how the build plays
- Distinct pixel-art enemies, weapons and bosses
- A procedural soundtrack that escalates with the enemy waves
- Full gamepad support, PlayStation, Xbox and Switch glyphs all native
- Cloud saves across machines via Steam
- 20 achievements
What it isn't
- A roguelite with permanent meta-progression. Every run starts fresh
- A long game. Runs are 5 to 20 minutes
Made by
A solo dev project by Radu Ursache (RanduSoft)Eternal Onslaught started as a browser game and grew up into the desktop release you're looking at now
Fun fact: every sprite, every sound effect, and every beat of music in the game is generated from code, no external art or audio assets.
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