게임 정보
| 출시일: | 2027년 1분기 |
| 개발사: | Davide Cristallo |
| 퍼블리셔: | Davide Cristallo |
| 플랫폼: | Windows, Mac, Linux |
| 출시 가격: | 무료 |
| 장르: | 캐주얼, 인디, 전략, 앞서 해보기 |
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게임 소개
A 2D stickman strategy game on three lanes: you don’t micro troops — you decide gold, deployments, and upgrades. Ally champions, lane-swapping bosses, and a campaign that only gets tougher.
Stick Wars: The Laneborn is a real-time 2D strategy game where macro calls win matches, not frantic unit babysitting.
Three lanes — TOP, MID, and BOT — clash in parallel. Minions, towers, and enemy waves push automatically; you build numbers, break defenses, and march on the enemy base. Destroy their base to win. Lose yours and it’s over.
Strategy, not spam
Gold is tight — every coin needs a plan.
Upgrade towers (more arrows, more durability) to hold lanes
Upgrade your base (more HP, higher passive income, faster spawn cooldowns)
Deploy Soldiers, Archers, and Commanders on the right lane, respecting costs and cooldowns
Roll out Catapults for siege: they only hit structures — push them forward before the enemy responds
Matches are decided before the armies collide.
unlocked as you advance
The campaign teaches new tools level by level:
LevelNew ally
1
Warlock — He raises Wraiths, harvests ghosts from the fallen, and turns them into Skeleton Warriors and Archers.
2+
Minotaur — melee fury, retreat, scaling abilities
3+
Hero Archer — ranged DPS and smart kiting
Every champion has levels, XP, and unlockable abilities mid-match. Respawn timers, cooldowns, and gold costs — timing is everything.
As you level up, you will unlock numerous champions, and you can choose five of them to take into battle in each match.
Enemy bosses — difficulty scales with you
Each campaign level adds threats:
Minotaur — melee boss with Blood Roar, Maze Master charge, Sharp Horns reflect, and area Fury
Hero Archer (Lv. 2) — devastating arrows, regeneration, multi-shot
Paladin (Lv. 3) — tank with Aura and Final Verdict
They rotate lanes intelligently, level up, and grow more dangerous as the battle heats up.
Campaign, progression & tutorial
5 campaign levels with waves, compositions, and music that shifts (opening → mid-fight → climax)
Save slots with profiles, unlocked levels, and persistent progress
Built-in tutorial with animated pages for every unit, structure, and ability
UI in English and Italian
Key features
2D lane-push strategy inspired by MOBAs, in a hyper-stylized stickman look
3 lanes with towers, auto-spawning minions, and enemy waves
Playable summoner champion with Wraiths, ghost harvesting, and lane rotation
Up to 5 ally champions and 6 enemy bosses with AI and progressive abilities
Siege units (Catapults), gold economy, spawning, upgrades, and in-match leveling
Single player vs AI
Camera controls: pan, zoom, minimap
Playtest / Demo
This is an early version: the current campaign covers the first 3 levels of a planned 10-level run. Feedback on balance, UI clarity, and fun is welcome — your input shapes the full release.
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