The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
Nitrocodon Dynamics
2026년 8월 18일
8 조회수
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게임 정보

출시일: 2026년 8월 18일
개발사: Nitrocodon Dynamics
퍼블리셔: Nitrocodon Dynamics
플랫폼: Windows
출시 가격: 13,000 원
장르: 캐주얼, 인디, RPG, 앞서 해보기

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Zone//Zero 2026년 9월 23일
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The Loomsong Chronicle Idle

The Loomsong Chronicle Idle is an Idle RPG with the soul of an ARPG. Skill-based progression — you learn by doing, and nothing is level-capped. Hunt loot, discover spells, craft your own. Push levels and gear as far as you want. Then sit back and let your party fight it out.

상세 설명

Build the party. Open the portal. See whether your party survives.

The Loomsong Chronicle Idle is a 2D-HD party-based idle action RPG set in the mythic science-fantasy Galaxy of the Glittersong. Create a permanent main character, recruit a twelve-person roster, field up to six characters at once, and send them into dangerous worlds that they can explore without direct movement or combat control.

You choose the formation, roles, equipment, weapon sets, abilities, supplies, traits, masteries, pets, and when it is time to retreat. Your party has to carry that plan into the field.

A Never Before Seen Party AI System

Many party RPGs solve movement by asking you to steer every hero. Many idle games solve it by removing the physical party from the world. Loomsong takes on the harder middle ground: up to six autonomous characters sharing one traversable expedition without being glued to a leader or reduced to one combat calculation.

The party AI coordinates a shared objective while every member keeps an individual role, target, route, loadout, condition, and job. Tanks establish threat. Healers evaluate injuries and available recovery. Hunters spread out to fire on moving prey. Gatherers leave formation for useful resources. Companions open locked chests, collect loot, revive allies, support distant workers, and return to the fight when danger appears.

**The result is not a follower train and not a spreadsheet with six portraits. It is a party.** You do not choose every footstep or sword swing. You build the people, the loadouts, and the plan, then watch them prove whether it works.

Build People, Not Disposable Units

Choose from **9 playable races** with 18 character identities. Develop six core attributes and **34 learn-by-doing proficiencies** across weapons, armor, magic, survival, gathering, crafting, Leadership, Tomes, and Conjuration.

The live catalog contains **58 Traits** and **272 Skill Masteries**, each with distinct painterly card art. Trait choices recur as heroes grow, and proficiencies continue earning Masteries every 25 levels. Character and proficiency progression have no fixed level ceiling.

Your main character returns after a full party wipe. Recruits do not. Prepare their belts, food, water, tools, equipment, abilities, and escape plan carefully, because recruit death is permanent.

Eight Worlds That Keep Moving

Explore **8 persistent expeditions**, each with its own terrain, roads, landmarks, wildlife, resources, equipment family, enemies, bosses, and secrets. Fog of war gives the party somewhere meaningful to go, while roaming packs, fixed encounters, Guardians, locked chests, gathering sites, and named characters keep each expedition active.

Face **84 enemy archetypes** using **255 authored actions**, 18 monster modifiers, and 14 independently rolled Expedition Modifiers. Ordinary enemies form roaming groups instead of waiting in a straight line, while bosses bring distinct durability, damage identities, abilities, and battlefield roles.

Guardians can drop the shared key that opens **4 standalone Pinnacle arenas**. These are raid-style boss encounters with introductions, telegraphed high-impact abilities, dedicated arenas, unique reliquaries, and expedition-linked Legendary rewards.

Loot Worth Building Around

The current item registry contains **573 item bases**, **139 affixes**, 14 authored Uniques, eight expedition equipment families, potions, provisions, tools, runes, pets, Skill Books, Attribute Point Books, Proficiency Volumes, Contracts, crafting materials, and expedition salvage.

Equip 20 armor and accessory positions, carry two complete weapon sets, prepare eight ability slots for each set, and keep dedicated study and gathering tools ready. Smart potion belts react automatically to health, mana, combat buffs, and removable ailments, while your loadout still determines what is available.

Loot is only the beginning. Dismantle equipment to learn its construction tiers. Disenchant an item to learn every affix it carries. Use **533 equipment recipes** and matching enchantment patterns to build, improve, reroll, and specialize gear.

Master Abilities, Then Rewrite Them

Learn **38 abilities** covering melee attacks, marksmanship, elemental magic, healing, revival, defense, control, stealth, party support, and summoning. Each character owns their learned abilities and grows the proficiencies behind them through meaningful use.

Ability Weaving lets a skilled Scribe combine mastered, eligible abilities into immutable Woven Skill Books. Choose how the ability is delivered and how it appears, preserve compatible effects, and permanently invest Mana and Stamina into something that did not exist before you made it.

Equip four persistent pets with individual names, levels, and loot-pickup growth. Conjurers can bind Fire, Frost, or Lightning Elementals whose statistics come from their owner and whose movement, targeting, attacks, and survival exist directly in the expedition simulation. Discover seven recurring characters at authored landmarks to unlock dialogue, Lore, and the first Player Town services.

Loomsong is designed for active planning, long watching sessions, and the pleasure of seeing a complicated party become capable.

The Early Access roadmap continues beyond the current eight worlds with additional expeditions, Pinnacles, equipment families, Player Town growth, Artifacts, guns, summons, and the Endless Tower and Endless Dungeon.

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