The Art of Fight | 4vs4 Fast-Paced FPS

The Art of Fight is the fastest-paced multiplayer shooter in VR.It uses a game-changing locomotion method that avoids motion sickness allowing unparalleled 4v4 competitive battles online or against configurable bots.

트레일러 영상 보기 상점 방문하기

게임 정보

The Art of Fight is the fastest-paced multiplayer shooter in VR.
It uses a game-changing locomotion method that avoids motion sickness, allowing unparalleled 4v4 competitive battles online or against configurable bots.

Being fond of virtual reality, we wanted to create a world dedicated to VR philosophy. Science-fiction and VR are full of good storylines revolving around firefights. We strongly inspired ourselves from the universes of Matrix and Avalone to create our very own world.


About the gameplay:
Each game is divided into 10 rounds (the winner is the first to get to 6; the game can also end with a draw at 5). Each round lasts 2 minutes with 40 seconds extra time when an objective is being disputed. For each new round, players receive money to buy new gear (firearms, weapons, grenades, bulletproof vests, etc.). Survivors keep the gear they bought for the next round. One of the teams' objective is to carry a virus to the infection zones. The opposing team has to recover the object before the first team is able to carry out its mission. The game is made to be as realistic as possible when it comes to weapon control. For example, you will need to reload your firearms yourselves (don’t forget to bring as many magazines on you as possible) and to properly aim.

For this project, we have developed a brand new natural motion technique. This technique is based on the observation that when we walk our hands often move in the opposite direction of our feet. The player can “catch” the air by clicking on the “menu” button of the controllers and “pull” or “push” their body in the intended direction. This allows the player to move in an intuitive and comfortable manner (and prevents motion sickness) while being fast and agile and, most importantly, without ever ruining the immersion.

For the most sensitive people, it is possible to display a “comfort capsule” which surrounds the player during fast moves. This way, the player will not suffer from nausea as they will have the impression of being inside a cockpit, thus providing their brain fixed reference points to rely on.

The game is also designed to be compatible with the majority of VR motion interfaces, such as 3D treadmills and other feet controllers.

VR is a revolutionary technology and we want to create a FPS that shows exactly that. All your feedback is welcome and we will take it into account while proceeding with the game development.

스크린샷

접속자 수

가격 히스토리

출시 발매가

무료

추정 판매 / 매출
예측 판매량

75+

예측 매출

0+

요약 정보

윈도우OS
액션 인디
영어*
*음성이 지원되는 언어
http://raptor-lab.com/

업적 목록

스팀 리뷰 (1)

총 리뷰 수: 1 긍정 피드백 수: 0 부정 피드백 수: 1 전체 평가 : 1 user reviews
  • 저는 이 게임에 대해서 부정적입니다. 이 게임에서는 '원반 패드 위 버튼'을 누르며 팔을 앞 뒤로 흔들게 되면 그에 맞추어 자신이 이동하게 됩니다. 이 순간에 멀미가 일어납니다. 세상이 당겨지는 것인지 아니면 내가 움직이는 것인지 헷갈리게 됩니다. 휘젓는 손의 각도가 조금 다르면 다른 곳으로 이동하게 됩니다. 최고의 순간은 높은 곳에서 낮은 곳으로 떨어질 때입니다. 갑자기 뱃속이 울렁거립니다. 그리고 이 게임은 사방을 둘러봐야 하는데 그러다보면 VR기기의 선이 꼬입니다. 소개 영상에서는 굉장히 역동적이고 캐쥬얼한 움직임을 보여주지만 멀티 게임에서는 위의 단점 때문에 캠핑플레이(시야가 좋은 한 자리에서 붙박혀서 움직이지 않음)를 합니다. 멀미를 심하게 하시는 분들은 비추합니다. Virtuix omni 같은 트레드밀이 보편화된 후에 이 게임에 적용되거나 뭔가 획기적으로 이동 방식이 바뀌거나 아니면 멀미를 줄일 수 있는 방법이 나오기까지 2만원 후반 때의 가격은 아직 부담스럽습니다.

코멘트