AENTITY

AENTITY challenges you as an artist. Leaving my mind behind, the contours of the ego blur. Past the dream wall are no rules to break, there are playful moves to make, veiled visions to wake, unseen pictures to take.

트레일러 영상 보기 상점 방문하기

게임 정보

Can death be sleep, when life is but a dream,

And scenes of bliss pass as a phantom by?

To win this game, you must awake the artist in you.

AENTITY is a visual playscape set in a calm unknown, where the primary aim is to have no aim... You are yourself, crafting imagery by exploring Plato’s cave. Be part of the infinite process of creation. The deeper you descend into a far, dreamlike state, more cryptic entities emerge. What is a good state of consciousness? Why are we truly doing what we are doing?

Legend says the other side is made of blinding light. Fathom a way through the Elysian noise. You need to destroy a great many screens slowly filling the retina. Be the path, make a choice. On any true journey you grow a little. Ultimately, the game is about skilling visual composition, something one may use in the real world once in a while.

Intuition is key. You have to move playfully to create appealing and mesmerizing pictures and moods. At its core, wanting is suffering. Be free for a while, just behold, see all the passing by. Out of confusion, as the way is, and the wonder, out of the chaos would come bliss. Someone in wonder watching its art, is the aim and the end.

  • Experimental – In playing AENTITY you can put yourself in a higher state of consciousness often overlooked in our times. Free yourself from all extrinsic sense givers. Shift the frequency.

  • Plethora – Simultaneously create your own pictures. You might stick them on the wall or send your friends a card. Surprise yourself. There is a myriad of creative possibility. As everything is constantly changing slightly, no two players or sessions will ever be able to craft exactly the same picture.

  • Simple but hard – You create the colors by changing your position, the angle and the hue. But to compose something scintillating, it takes awareness, patience, and a sense of wonder. Any best way to succeed depends solely on the eye of the beholder.

  • Peaceful – There is no time limit and it is impossible to get hurt or die.

  • Non-linear – A synaptic, semi-linear groundwork to play with.

  • Some humble fame – An interactive companion website, where you can view the 36 most upvoted player‘s shots, and further randomly, with their respective author's name.

    In memoriam of my beloved wife, sculptress Anne-Katrin Altwein,
    I leveled the entrance fee. She always wanted to make

    everyone happy or enchanted with our work.

스크린샷

접속자 수

가격 히스토리

출시 발매가

1100 원

추정 판매 / 매출
예측 판매량

75+

예측 매출

82,500+

요약 정보

윈도우OS
어드벤처 인디 시뮬레이션
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  • 이걸 가지고 미술을 들먹이지 말아줬으면 함. 게임성이라고는 눈꼽만큼도 없고, 진짜 하고나서 토할뻔함

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