Ghostlight Manor Demo

Ghostlight Manor is a strategic puzzler with a brand new mechanic featuring 56 progressively challenging levels and a cast of beloved classic monsters. Explore a treacherous and haunted countryside to locate the mysterious source of a monster invasion!

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Ghostlight Manor is a fast-moving strategic puzzler featuring a brand-new mechanic: reveal, manage, and scare away an army of monsters using specialized light beams packed into a ghostbusting robot friend!

Explore a haunted countryside as you make your way toward a mysterious mansion at the end of a long and treacherous path. You'll need to use advanced tactics and strategic planning to make your way to the source of the monster invasion!

This 11-level demo includes the full first region tutorial.

Features

  • Your only defenses against the monsters are special light beams built into your robot assistant “Lightbot”, and you’ll use different types of beams to accomplish different tasks... gain new beam types as you progress!
  • Gameplay centers on turn-based engagement with different monsters, each with unique abilities that combine to work against you and drain Lightbot's batteries
  • Gameplay is active and approachable, but increasingly relies on tactical and strategic planning at higher levels: easy to learn, hard to master!
  • Complete nearly 150 objectives to progress along the path to the manor and unlock 13 game modes over 56 increasingly challenging levels
  • Lushly orchestrated original music score
  • Secret levels and bonuses
  • Achievements
  • Cats



We recently showed Ghostlight Manor at SIX@PAX (Seattle Indies Expo) and this is what the SIX@PAX jury had to say:

“I’ve never played a game with this mechanic before, and I thought it was really fun and unique! The simplicity/complexity ratio is just right – you don’t try to get too fancy but there are also enough elements that can be mixed and matched that the game stays fresh.”

“Lovely design and tons of content, it feels like a love letter to PopCap, and that’s meant in the most complimentary ways.”

“I really like the art for this game. I’m a big fan of the classic Universal monster aesthetic, and the game has a lot of fun with these different types of creatures.”

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