Fantasy Grounds - Necropolis 2350: Setting (Savage Worlds)

Necropolis 2350: SettingSavage Worlds SettingNecropolis 2350 is a sci-fi horror setting set in the 24th century. In these dark days, mankind, divided into two main camps, stands on the brink of extinction.

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Necropolis 2350: Setting

Savage Worlds Setting

Necropolis 2350 is a sci-fi horror setting set in the 24th century. In these dark days, mankind, divided into two main camps, stands on the brink of extinction.

The focus of the game is on Knights of the fictional Third Reformation Church, who are locked in desperate battle against "undead" invaders known as the Rephaim. While the heroes of humanity use advanced weapons and vehicles and can call upon the power of faith, the twisted Rephaim are masters of necromancy and wield vile technology created from living tissue.

This product includes a GM and a Player library module, a template token pak, a custom skin and a sample adventure module.

  • Over 40 new Edges and Hindrances for grunts and leaders on the battlefields of the 24th century
  • A variety of new gear and vehicles utilized by the Third Reformation Church.
  • An overview of the weapons and vehicles of the Union of Corporations.
  • New powers for those of strong faith.
  • Special rules for the Rephaim's necromantic technology, including weapon stats.
  • Specific setting rules, including artillery and air support, and minefields.
  • A detailed adventure generator, allowing a GM to create missions with just a few die rolls.
  • Full stats for dozens of allies and opponents.

Fantasy Grounds Conversion: Ken Lavender

Released on April 21, 2011. Designed for Fantasy Grounds version 2.9.9 and higher.

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the Savage Worlds Ruleset.

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