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A modern car factory is a near perfect example of efficiency, process-management and flow. A massive army of precision-controlled robots dance to a milimeter-perfect ballet of engineering excellence with perfect timing. Components snake along conveyor belts to a 'just-in-time' ordering system that leaves no pauses, no delay, no confusion or congestion. Nothing exists but the perfect flowing efficiency of high tech car construction...
theory.
In practice, of course, life is not so simple. When you get to grips with your first factory design, it certainly will not feel in a state of pure flow...or profit for that matter. Making a handful of built-to-order cars and breaking even is one thing...but competing with the big multinationals and churning out thousands of cars for the mass market is a whole new ballgame.
To win market share from the big companies you are going to need planning, an appreciation of future technology, a careful eye on your bottom line, and an ability to design a factory layout that makes use of every square meter, and cuts production costs per car to the absolute minimum. Have you got what it takes to win?

Production line is the new car factory management/simulation/tycoon game from Positech Games, the developers of Democracy & Gratuitous Space Battles, and publishers of Big Pharma. This game is designed to appeal to the efficiency geek in all of us, the person who cannot help but organize things for maximum performance. The closet entrepreneur, the stats-geek, Is that you? if so...welcome to your dream game (we hope!)
The key to understanding production line is the division of labor and the merits of purpose-built machinery. At the start, your factory will be small and the individual slots on your production line will carry out large complex tasks (like fitting the car body). As you research better methods, and earn the funds to expand, you will continue to subdivide those slots into smaller (and faster) production areas which keep the flow of new vehicles flowing smoothly. At the same time, product design researchers will be working out how to enhance your cars with new technologies such as automatic headlights, power steering, bluetooth phone support and voice recognition.
its a race to be productive AND a race to be profitable. Are you ready to compete?
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팩토리오가 왜 갓겜인지 다시금 깨닫게 만든다. 1. 존나 불편한 컨베이어 연결. 원하는 슬롯까지 한번에 드래그로 잇지 않으면 십중팔구는 컨베이어 방향이 잘못되었다고 빼액질 시전함. 왜냐? 이 갓겜은 내가 컨베이어 방향을 설정할 수가 없음 ㅋㅋ 그렇다고 드래그모션으로 컨베이어 이었을때 이게 좀 빠릿빠릿하게 공간활용 잘하는 방향으로 인공지능이 가면 모르겠는데 그것도 아님. 2. 개멍청한 T정션. 이건 사실 위의 컨베이어 문제의 연장선상이니 그렇다 치고. 3. 명색이 최적화 딸딸이 게임인데 어디서 병목이 발생하는지 시인하기가 매우 어려움. 전체 Efficiency 오버뷰에서도 공장 전체 효율만 나오지 도대체 어디에서 병목이 발생하는지 알 수가 없다. 덤으로 병목 원인 파악도 힘들고. 일단 지금 샌드박스로 한시간 쯤 해보면서 느낀것들. 좀 더해보면 생각이 달라질 수도 있겠지만 현재까진 낙제점에 가까움.