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Immortal Empires
Rise of the Tomb Kings DLC팩은 와류의 눈, 필멸의 제국들 (Total War: WARHAMMER II), 그리고 불멸의 제국들 (Total War: WARHAMMER III)에서 플레이할 수 있습니다.
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Total War: WARHAMMER II – Rise of the Tomb Kings

- New Tomb Kings Race playable in both the Eye of the Vortex and Mortal Empires campaigns
- Unique Race mechanics inspired by the Tomb Kings lore
- 4 new playable Legendary Lords: Settra the Imperishable, High Queen Khalida, Grand Hierophant Khatep and Arkhan the Black
- Gather the cursed Books of Nagash and win the battle for the Black Pyramid to achieve ultimate victory
- Uncover the mysteries of the past by researching the Nehekharan Dynasties
- Tap the Realm of Souls to regenerate your troops and summon Ushabti in battle
- Combine exotic trade goods and Canopic Jars – the Tomb Kings’ unique resource – to craft magic items and raise fabled Legions of Legend at the Mortuary Cult
- Comprehensive army roster featuring iconic units from the Warhammer Fantasy Battles world
Across the arid deserts of Nehekhara, vast legions of skeletal warriors rise from beneath the baking sands to slaughter those who trespass into their domain. It is a lifeless realm of endless dunes, stained red from the blood of savages and barbarians. This is the Land of the Dead, where mummified kings are cursed to rule in perpetual unlife. But it was not always thus.
There was a time when the ancient kingdom of Nehekhara stood as a crown of human civilisation; a golden age when its cities shone with majestic splendour, its armies conquered entire nations and its kings ruled as gods among men. But this realm was razed millennia ago by the treacherous sorcery of reviled Nagash: in a stroke, the living perished and the dead rose from their tombs.
Death is no barrier to glory for the Tomb Kings however. In unlife, they will see the empire of Nehekhara restored to greatness!

Campaign gameplay
Objectives
While Tomb Kings can be played in the Eye of the Vortex campaign, they do not seek to influence the vortex, and therefore do not engage in the race for control of it. Instead, they seek the nine cursed Books of Nagash, a search culminating in an epic battle at the Black Pyramid of Nagash itself. Each of these books grants a unique campaign bonus, and puts the player a step further along the road to victory.
Unique resource: Canopic Jars
Ancient containers filled with arcane energy, Canopic Jars can be collected through missions, buildings, and as post-battle loot. They are used to awaken powerful units, unlock techs, perform rites and to craft unique items in the Mortuary Cult.
The Mortuary Cult
Keepers of the Lore of Nehekhara and the secrets of revivification, the Liche Priests of the Mortuary Cult can be called upon to construct unique and venerable items. Using a combination of trade resources and Canopic Jars, the player can order the construction of unique magic weapons, armour, talismans, plus enchanted and arcane items. For a cost, the Mortuary Cult can also resurrect powerful Legions of Legend for use in your armies.
The Dynasties of Nehekhara
Rather than developing new technologies, the Tomb Kings seek to unearth the achievements of their dynastic forbears. By studying these histories, players can resurrect great rulers of the past to serve as Lords for their armies, increase capacity for the various Tomb Kings Heroes, unlock a host of campaign and unit buffs, and awaken the Heralds of ancient armies – unique followers who bring powerful bonuses to key unit types in an army.
Rites
The Tomb Kings have four unique Rites which may be unlocked and used in campaign:
Great Incantation of Ptra
Invoking the sun god summons Ptra’s Necrotect, a unique Hero character capable of colonising ruins at city level 3.
Great Incantation of Khsar
Invoking the god of the desert wind generates sandstorms across all player-owned regions. This causes attrition to foreign armies, increases your ambush success chance and confers the army ability Sand Veil (enables a unit to become Hidden and gain Stalk in battle, making them invisible to the enemy until they draw very close).
Great Incantation of Geheb
Invoking the god of strength increases Canopic Jar generation and province growth, reduces construction time, and confers the army ability Tombswarm (a swirling swarm of Scarabs which damages the target and moves in the same manner as a vortex spell).
Great Incantation of Tahoth
Invoking the god of scholars adds a Casket of Souls magical artillery unit to the recruitment pool. It also confers a rank bonus to newly recruited Tomb Kings and unit recruits, and increases recruitment capacity factionwide.
Legendary Lords
The Tomb Kings feature four playable Legendary Lords, each with their own abilities, campaign bonuses, skill trees, quest-chains and campaign start-positions in both the Eye of the Vortex campaign and Mortal Empires.

Settra The Imperishable
Settra is the king of all Tomb Kings. He is a ruthless leader whose thirst for conquest knows no bounds. Unlike other Tomb Kings, his unyielding will is such that he never needs to return to his sarcophagus to rest. The immortality he so desired in life is now his, and the civilisations that flourished in his absence now feel his wrath.
Settra is a great leader, bringing bonuses to growth and public order, while reducing construction time. He also confers bonus armour to Skeleton Chariot and Tomb Guard units, and has a selection of unlockable mounts, including the Khemrian Warsphinx and the flame-wreathed Chariot of the Gods.
High Queen Khalida
The Warrior-Queen of Lybaras was famed for her intelligence, honour and bravery. Her reign was cut tragically short by her cousin Neferata, who had attempted to create the Elixir of Life. Instead of true immortality though, Neferata’s flawed potion granted the twisted form known as Vampirism, and as the first Vampire slew her cousin in combat, she granted her the Blood Kiss. With her last breath, Khalida cried out to Asaph, the serpent goddess, who purified her of the taint. She is now the Goddess’ chosen, with Asaph’s divine venom coursing through her veins.
Khalida reduces all forms of corruption, enjoys a diplomatic relations bonus with other Tomb Kings factions and grants a hefty bonus to ammunition for all ranged units across her faction. She also confers poison attacks on all units in her army and suffers considerably less from attrition effects.
Grand Hierophant Khatep
The head of the Mortuary Cult’s Hieorphantic Council, Khatep is the oldest and wisest of the Liche Priests, and the first of them to deny death’s embrace. It was Khatep who awoke Settra to unlife after Nagash’s Great Ritual levelled Nehekhara, but Settra’s distrust of the Mortuary Cult led him to exile Khatep. Now he roams the Land of the Dead, assisting the Tomb Kings where he can and seeking a way to restore himself in the eyes of Settra.
Khatep grants a bonus to Dynasty research rate, and improves casualty replenishment and army movement factionwide. He can also recruit a higher number of Liche Priest Heroes, and recruits them at a higher rank.
Arkhan the Black
Nagash’s principle lieutenant, Arkhan helped lead the coup which brought the hated arch-necromancer to initial power. He led many armies against Nagash’s enemies, and was finally slain in a suicidal counter-attack against the Priest King’s soldiers that enabled Nagash to escape. He was raised again by his master to become the Liche King, and for countless generations since Nagash’s death at the hands of King Alcadizaar, he has vented his wrath on the lands of the living.
Arkhan enjoys bonus diplomatic relations with Vampire Counts factions, and his regions never suffer public order penalties from Vampiric corruption. Heroes embedded in his army gain melee attack and melee defence bonuses, and all his armies factionwide gain a boost to their Winds of Magic Power Reserve.
New Lord: Tomb King
Tomb Kings are the principle Lords which lead the armies of Nehekhara. A number will appear as standard in the recruitment pool, but unique, named Tomb Kings – famous rulers from the six dynasties of Nehekharan history – may be resurrected via the Dynasties panel, at which point they enter your Lords recruitment pool. Tomb kings may unlock the Skeletal Steed, Skeleton Chariot, and Khemrian Warsphinx as mounts.
New Hero: Tomb Prince
Following the example of their kings, Tomb Princes aspire to greatness in all things. They form the principle champions of the Nehekharan forces in battle, and have a unique Curse ability which makes targeted enemies enter a state of Rampage. Tomb princes may unlock Skeletal Steeds and Skeletal Chariots as mounts.
New Hero: Liche Priest
The adepts of the Mortuary Cult are the Tomb King’s principle sorcerers. They may be recruited to wield the Lore of Light, the Lore of Death, or the Lore of Nehekhara, and have a unique Curse ability which reduces enemy armour values. They also gain the Immortal skill earlier than other agents. Liche priests may unlock Skeletal Steeds and Skeleton Chariots as mounts.
New Hero: Necrotect
Representing millennia of architectural wisdom, Necrotects are the builders and taskmasters of Nehekhara. They perform a number of functions, such as reducing building costs and increasing movement speed when embedded in your armies, but also fulfil a key support role in battle. As master masons, they provide passive aura-based buffs to Construct units such as Ushabti, Tomb Scorpions and Hierotitans, improving their combat abilities in a number of ways. Necrotects may unlock Skeletal Steeds and Skeleton Chariots as mounts.
Battle gameplay
The Realm of Souls
The Realm of Souls is the revered afterlife of Nehekharan legend, and the origin of the Liche Priests’ magical power. As more of your warriors fall to the enemy in battle, more souls enter the Realm, which is tracked in the battle UI. At three key thresholds, the Realm of Souls triggers a mass healing-wave among your skeletal units, each wave becoming successively more powerful. After the final wave, the player also gains an army ability allowing them to summon a unit of statuesque Ushabti anywhere on the battlefield.
The Lore of Nehekhara
In battle, Liche Priests may harness the power of the desert gods and wield the Tomb King’s signature magic, the Lore of Nehekhara.
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팩션 아주 특색있고 잼있습니다. '제약'과 '무제약'을 왔다갔다하는 맛과 약간의 생각과 컨트롤이 필요한 괜찮은 DLC인거 같습니다. 기본적으로 언데드라서 군주가 죽으면 병력이 사라지고 기본 보병은 아주 형편없이 보이지만 생산 유지비 없이 말그대로 고기방패로 무제한적으로 쓸수있습니다. 기본 건물만 지어지면 어디서든 팡팡 뽑을수 있는 두종류의 고기방패 외의 나머지는 한 속주에 집중적으로 군사건물을 테크를 쭉쭉올려 뽑아내는 것이아니라 각 속주에 추가로 같은 군사건물을 올릴때마다 생산 유지비 없이 추가할 수있는 해당 보유가능 유닛수가 올라갑니다. 예를 들면 1티어의 궁수는 1티어 병영(막사)을 지으면 4마리를 쓸수있지만 2티어 건물을 지으면 6마리로 늘어납니다. 물론 생산유지비는 없지만요. 다른 속주에 병영을 지으면 추가로 보유가능 아처유닛수가 올라가겠죠? 기술 연구중 각 왕조테크를 연구하게 되면 보유가능 육군 군단수가 추가되지만 연구율이 떨어집니다. 기본 건물 올릴때마다 연구율이 아주 조금씩 올라가므로 상위 병종을 뽑기위해서는 많은 기본건물과 군사건물을 가진 속주가 필요한 약간 저그식 멀티 점령이 필요합니다. 그리고 건물건설에 필요한 골드를 자체 수급하기엔 자체 경제트리가 형편없으므로 약탈과 전쟁이 나 무역등이 끊임없이 필요합니다. 테크트리에서 건축비를 줄여주는 것도 있으나 5000이라는 적지않은 금액인것도 이해가 가더군요. 주로 건물건설에만 골드가 필요하므로 병력생산 유지비에 대한 스트레스가 심한 분들께 좋겠습니다. 전차나 기마는 별로 좋아보이지 않지만 투석기나 괴물보병 트리에 겹쳐놓아져있고 상위 유닛은 비싼 건물을 올려도 보유유닛수가 1개 2개 정도인게 많습니다. 따라서 2티어유닛은 3티어를 짓거나 3티어가 끝이면 다른 속주에 건물을 올려야겠죠 건물 개념을 가진 괴물 대형유닛들은 초반 보병 몇부대도 혼자 상대할수잇을 만큼 강력하지만 고티어를 갈때까지 버티면서 이집트 피라미드 건설현장의 '노예'의 심정으로 건물을 끊임없이 지으면서 끝없는 전쟁을 견뎌야하실겁니다. 건축가 영웅이 치료인지 수리인지 피를 채워주거나 각종 버프를 줄수있습니다. 건축물인 대형유닛에만 보유가능수를 늘려주기도 하구요 종족 고유의 자원은 적을 죽인후 그 내장을 뽑아내서 항아리에 담아놓은 것인데 미라 제작 과정이 연상되는 특이한 개념으로 초반에 아이템 제작에 쓰기보다는 고유연대나 테크트리에 수행원(배너설치하는 칸)연구, 영웅보유수증가에 쓰는게 좋아보이네요. 유닛 생산,유지비의 '무제약'과 생산가능수와 추가의 '제약'을 왔다갔다하시면 될거 같습니다. 물론 한없이 약한 저티어의 '뼈'와 너무나 강력한 최상위 '건물' 들의 엄청난 대비는 보너스입니다 . ㅎㅎㅎ 주로 내정 특히 경제적인 부분만 적어놓은 거 같은데 그냥 기나긴 싸움만 하는 워해머에 지친 분에게도 재밌는 확팩인거 같습니다. (하드한 내정은 삼탈워를 기대해봅니다.) 전투나 유닛의 운용, 종족 교유 패시브 전투발동스킬이나 나머지 것들은 직접 싸우시면서 알아가셔도 될것같습니다 . 이부분에서는 피라미드 '노예'에서 벗어나 뼈다귀 대군단과 움직이는 건물들을 지휘하는 '파라오'의 기분을 느끼시길 바랍니다.