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유저 한글패치 다운로드
https://blog.naver.com/hyper83/223262936678
아라펠 한글 적용 해보니 아라펠 만든 개발사에서 다른 게임 만든게 있길래 그래픽도 비슷하고 당연히 유니티 엔진이겠거니 해서 찾아서 적용해봄 아라펠과 똑같다 BepInEx(딜레이 패치된거) + ezTransXP + 꿀도르 + XUnity.AutoTranslator 의 조합 다만 또 내가 알아낸건 그리고 라이즈오브제3파워는 BeplnEx를 x64를 넣어야 된다는것, x86은 또 안되더라.. 또 역시나 따로 패치가 있는게 아니라서, 첨부할 자료도 없당 ※ 참고로 대단한 새로운 방식/패치가 아니라서 그냥 널리 알려진 Reipatcher 적용해도 됨 다만 delay가 약간 커서 좀 거슬림

- STORY DRIVEN - Join a party of eight, each with their own unique ambitions, perspectives and personalities as they embark upon a suicide mission to topple the Arkadyan emperor, Dimitri Noraskov. A blend of humor, drama and tragedy await players as they navigate the treacherous world of Rin.
- POLITICAL INTRIGUE - As the world of Rin recovers from the Great War, the balance of power remains badly skewed, with vacuums of power still waiting to be filled. The player's party will be both beset and aided by schemers, liars and betrayers, all while the clock ticks down to a reprise of the greatest war in human history.
- CUSTOM BATTLE SYSTEM - Rise of the Third Power offers eight playable characters in a battle system built from scratch, each with their own strengths and weaknesses, all of whom are meant to participate in battle simultaneously without the need for tedious party management. Combine each character's unique powers and disadvantages, analyze the abilities of your foes, set your formation and charge into battle.
- PERSISTENT EQUIPMENT - Each piece of equipment found, purchased or stolen is a permanent, unique upgrade for each character. Instead of purchasing replacements, the player purchases upgrades. No more buying that awesome helmet back in town only to stumble over a better one as treasure in a dungeon. Each character has 2 weapons, an accessory, and 10 equipment slots to craft upgrades for, with 80 craftables in total. This system avoids the tedium of inventory management, while also giving the completionist something useful to hunt for.

1587, 2A - 15 years have passed since the guns of the Great War at last fell silent. The conflict rocked the world, leaving half a generation of men and women lying dead on the battlefield. Of the many players that had acted on the world stage, only two remained: the kingdom of Cirinthia and the ancient Republic of Tariq.
In time, Dimitri Noraskov, a hero to the defeated Kingdom of Arkadya, rose from the ashes. He saw his king as a coward for surrendering, and a traitor for submitting to the Treaty of Evenheart. So did the people. They supported Noraskov when he overthrew the king. They supported him as he reclaimed the lands that had been stripped of them. And they supported him as he raised an army. Noraskov had theorized that the nations of the world were still too worn by the Great War to enforce the terms of the Treaty. Thus far, his gambit has proven successful.
The Arkadyan Empire shows no signs of curbing its aggression. It is feared by many that a reprise of the Great War, that at one time could have been prevented, is now all but inevitable. But there are those that believe it can yet be stopped...

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게임은 재밌음. 하지만 캐릭들끼리 강제적으로 연계해서 공격해야하는 시스템이라는 게 조금 짜증난다면 짜증남 덕분에 전략이 오히려 너무 정형화 돼서 배틀 하다보면 그냥 결국 계속 같은 짓을 반복해야됨 이건 다른 게임도 그럴 수 있지 않냐 하는데, 이건 그 도가 심함. 딱 그게 아니면 딜을 낼 수 없는 수준. 레벨링 방식이 서로끼리 공유하는 스킬 포인트를 사용하여 각자의 스킬퍽을 올리는 것으로 전력을 올리는데 이게 리셋할 거면 템을 먹어서 필요성에 따라 바로바로 바꿔 쓸 수가 없음. 그리고 각자 고유/영구 장착 아이템으로 스텟도 올릴 수 있지만, 제작하기 위해선 레시피가 필요함. 개인적으로 이런 방식의 레벨링을 싫어하는 건 아닌데, 이런 방식으로 할 거면 상황에 따라서 바로바로 바꿔쓸 수 있도록 만들어 줬으면 더 좋았지 않을까 하는 생각이 듦. 그냥 딱 전통 JRPG라고 생각하고 하면 잘 만든 게임인 건 맞음.