Fantasy Grounds - Pathfinder RPG - Strange Aeons AP 6: Black Stars Beckon (PFRPG)
SmiteWorks USA, LLC
2018년 1월 18일
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| 출시일: | 2018년 1월 18일 |
| 개발사: | SmiteWorks USA, LLC |
| 퍼블리셔: | |
| 플랫폼: | Windows |
| 출시 가격: | 26,000 원 |
| 장르: | 인디, RPG, 전략 |
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게임 소개
Embark on a thrilling conclusion to the Strange Aeons Adventure Path as players face ancient horrors, navigate Carcosa's twisted streets, and make a final stand against unspeakable doom. Includes a 15th-level adventure, world-expanding advice, and new monsters.
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Death Is Not The End
The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien metropolis of Carcosa, the adventurers must sever the links that bind it to Golarion. In wandering the parasitic city, the characters navigate frozen elder thing ruins, deal with accursed partygoers in a reflection of an Azlanti city, and encounter a mute musician who can help them find their way through the maddening and monster-infested streets. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali? They must do what it takes to break these linksor Golarion is doomed to greet the King in Yellow.
This volume of Pathfinder Adventure Path concludes the Strange Aeons Adventure Path and includes:
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
Adapted for Fantasy Grounds by: [/i]Danny Stratton
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
Pathfinder Adventure Path #114: Black Stars Beckon (Strange Aeons 6 of 6)
By Jim GrovesDeath Is Not The End
The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien metropolis of Carcosa, the adventurers must sever the links that bind it to Golarion. In wandering the parasitic city, the characters navigate frozen elder thing ruins, deal with accursed partygoers in a reflection of an Azlanti city, and encounter a mute musician who can help them find their way through the maddening and monster-infested streets. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali? They must do what it takes to break these linksor Golarion is doomed to greet the King in Yellow.
This volume of Pathfinder Adventure Path concludes the Strange Aeons Adventure Path and includes:
- "Black Stars Beckon," a Pathfinder adventure for 15th-level characters, by Jim Groves.
- Advice and suggestions on how to expand your campaign beyond this Adventure Path's conclusion, including a system to bring your Pathfinder character to a whole other world, by James Jacobs.
- An unsettling interrogation and a troubling revelation in the Pathfinder's Journal, by Adam Daigle.
- A bestiary containing a new Great Old One and other loathsome monsters, by Benjamin Bruck, Jim Groves, and James Jacobs.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
- All maps resized and set up with a preset grid to make combats easy to manage
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
- All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: [/i]Danny Stratton
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
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