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Introduction:


With features of roguelite,players of Tower Hunter: Erza’s Trial fight their way up in the world of a giant tower with random modules. Different terrains are found in the towers, and there is exploration to do and challenges to overcome. Due to a contract between our heroine Erza and a demon, Erza is beamed back to the original start every time she dies. As time loops, Erza, becomes a strong fighter who can make her way to her target.


Features:
- 2.5d toon render side-scroller game that exhibits fluent motion display.
- smooth control: a dodge may cancel punish, and strength and direction can be fine-tuned for jumps.
- Soul-like actions: supplies are limited; footsie and dodge are key factors and every move and weapon has its own magic.
- Each weapon has its ownfeatures a combo with which: you can combine light and heavy blows and switch from attack andto dodge.
- The classic order system from Castlevania is incorporated: special weapon skills and magic are triggered by simple commands.
- Take advantage of the special rune core system: in every adventure, the player can choose to foster a certain passive skill.
- licence system: acquire licences based on your clearance speed and the achievement of different conditions. These licences can be used for other purposes beyond display.
- Explore hidden elements: hidden passages that can be destroyed and sealed doors that must be opened using a corresponding colour key and that are full of dangers.

Gameplay:
In the world of Tower Hunter, countless warriors have already gone before you to challenge the unsolved secrets of the tower, but they failed.A mischievous god is lord of the tower. Cards appear after bosses are defeated.
The empire grants different levels of licences to the warriors exploring the tower, according to the rarity of the cards they have collected. These licences bring with them status and power. Nobles have gone to the tower to compete for status and glory, but none have been as fortunate as our heroine Erza.
In her childhood, Erza became bonded with a demon, who grants her another chance at life each time she dies. Due to this special ability, Erza can explore frontiers that no one has ever seen.
One common feature of roguelike games is that there is no checkpoint where progress can be saved, and players must lose everything if their character dies. This basic design is followed here, but players can still accumulate a certain proportion of resources during the course of each adventure, and these can be used to acquire more skills and send characters to new stages, where they develop and become stronger. The more familiar the player becomes with gameplay, the more practised the response and battle skills are and the stronger and better equipped the heroine is, the further the player can go in the tower.
This game is the prologue to Tower Hunter, which tells the story of how Erza the Sword Maiden became Empire’s youngest Major. What is in store for her? Stay tuned!
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하다 알은 팁 몇가지 1. 제대로 알려주지도 않아서 몇시간 뻘짓하다 이제서야 안건데임, 침대에서 능력치 올리는거 가능함 죽으면 무조건 침대에서 능력치 올리길...열심히 잡고 능력치 안올리면 캐릭은 계속 병신일뿐임 2. 점프로 통상공격은 봉인할 것 경직도 없고 반대로 쳐맞음 3. 처음 조작감 이상할건데 이단점프나 벽에 매달리는 능력 올리면 점프액션의 짜증이 완화됨 4. 대쉬가 완전무적이라 대쉬를 잘써야 게임하기 수월함. 대쉬 잘할때랑 대쉬 안쓸때랑 다른 게임임 5. 솔직히 초반 첫스테이지부터 맞아 죽기 너무 쉬워서 초반에 좀 답답함. 맞아죽는거 겁먹지말고 생각없이 막 잡고 죽고 반복하면서 능력치 올리고 캐릭 키우면서 가야함. 6. 한글은 번역기 돌린거라 무슨 뜻인지는 알지만 되게 어색함. 그냥 스토리도 딱히없으니 영어로 하는게 나을 수 있음 해보면서 느낀걸 적자면 액션이 부각되는 게임인데 로그라이크 요소를 넣어서 매번 첫 스테이지 시작해야하고 본거 또보고 잡던애들 계속 잡고 하다보니 게임이 루즈해지고 좀 지루함. 숏컷은 있으면 좋겠는데 개발이 점점 어떤 방향으로 될지 봐야겠지만 일단 얼리 억세스고 매일매일 약간씩 패치해주고 있으니 말을 좀 아끼겠음.