EXFIL
EXFIL
Tiny Leviathan
2024년 12월 11일
10 조회수
2 리뷰 수
150+ 추정 판매량
50% 긍정 평가

게임 정보

출시일: 2024년 12월 11일
개발사: Tiny Leviathan
퍼블리셔: Tiny Leviathan
플랫폼: Windows
출시 가격: 21,500 원
장르: 액션, 어드벤처, 인디, RPG, 시뮬레이션, 전략, 앞서 해보기

업적 목록

Achievement

게임 소개

EXFIL

EXFIL delivers raw tactical FPS intensity with no distractions. No loot grinding, no gimmicks, just pure realism. EXFIL tests your strategy, comms, and teamwork in high-stakes tactical engagements. Will your squad rise to the challenge?

상세 설명

EXFIL is a large-scale tactical infantry shooter built around teamwork, communication, and dynamic battlefield operations. Fight through hostile combat zones in PvP, PvPvE, and cooperative Combat Ops scenarios where AI factions clash across the map in real time. Hunt objectives, intercept enemy forces, extract critical intel, or survive long enough to escape the warzone alive.

Designed for players who want grounded tactical combat without artificial grind, EXFIL focuses on immersive infantry gameplay, meaningful decision-making, and re-playable combat encounters instead of loot treadmills or hero-style abilities.

Built for Tactical Players

EXFIL removes unnecessary friction and focuses on tactical gameplay first.

No character classes.
No magical abilities.
No endless progression grind.
No gear-score treadmill.

Just infantry combat, communication, situational awareness, and tactical decision-making.

Tactical Game Modes

Combat Ops (PvE / Co-op)

Deploy into active conflict zones where hostile AI factions battle dynamically across the map. Complete randomized objectives, avoid enemy patrols, intercept reinforcements, or exploit the chaos to complete your mission and extract alive.

Extraction

Secure intel and escape before rival teams cut off your route. Every engagement matters and only one team may survive the operation.

Search and Destroy

Coordinate assaults against defended anti-air systems while opposing forces establish layered defenses and counterattacks.

VIP

Track, protect, or eliminate high-value targets in tense objective-driven firefights where positioning and communication decide the outcome.

Team Deathmatch

Fast-paced tactical firefights focused on pure infantry combat, map knowledge, and squad coordination.

EXFIL’s objective-based gameplay is fast-paced and straight to the point, offering infantry combat that balances realism with accessibility. Whether playing solo, teaming up with friends, or squaring off against other players, you’ll experience scenarios that demand tight communication, calculated movement, and sharp tactical skills.

It’s not just other players you’ll have to contend with - local forces are organized into squads that dynamically patrol, guard key locations, and actively hunt down threats across the map, keeping every match unpredictable and dangerous.

Immersive and Dynamic Environments

Fight across seven handcrafted maps featuring dense forests, industrial zones, military camps and tropical jungles. With a 24-hour day/night cycle and fully simulated weather systems, matches are always unpredictable and ever-changing. Sandstorms, fog, and rainstorms will push your adaptability and ‘on-the-fly’ team tactics to the limit.

Dynamic Battlefield Systems

EXFIL’s combat zones are active war environments — not static arenas.

AI factions patrol, reinforce positions, launch assaults, respond to gunfire, and fight over strategic territory across the map. Helicopter insertions, roaming patrols, hunter squads, and reactive enemy behavior create operations that evolve differently every round.

No two deployments unfold the same way.

Hardcore Realism, No Nonsense

EXFIL’s fully simulated ballistics model accounts for bullet drop, penetration and ricochet. Combine this with realistic player movement, weapon handling, and VOIP-enhanced communication - including proximity chat, and every match becomes a test of skill and strategy.

Built for the Community

With a dedicated Discord community of over 4,000 members, EXFIL is constantly evolving based on player feedback. Self-hosted servers and dedicated hosting options give you precise control over gameplay rules and settings, whilst detailed after-action reviews allow teams to analyze every hit, shot, and movement.

A Sandbox of Possibilities

EXFIL is more than just its core game modes. Players have the freedom to customize their experience by adjusting a wide range of game parameters - from AI presence on the map to time of day, weather, available weapons, and respawn rules - allowing them to create unique challenges, and playstyles to suit any preference.

Additional Features

  • NPC opposition forces
    Global stats tracking
    Loadout customization

Early Access and Beyond

We are well on our way to hitting the goals for the end of 2026 and anticipate a launch to 1.0 late 2026 or early 2027. 

Without revealing too much we have begun work on our final list of features leading up to 1.0 

These include:

- Additional weapons and player utilities including Gas grenades and masks, Shotguns and Thermals 
- Picture in picture scope options
- A purchasing system to give you somewhere to spend all that hard earned mission money. 
- Performance upgrades and Unreal engine 5.7 
- Phase 2 of foliage interaction
- more more more! 

스크린샷

접속자 수

가격 정보

예측 판매량

150+

예측 매출

3,225,000+

업적 목록

Achievement

요약 정보

스팀 리뷰 (2)

총 리뷰: 2 긍정: 1 부정: 1 2 user reviews

저는 12명이 3명씩 4팀으로 게임을 총 3번 정도 플레이해봤습니다. 날씨와 시간의 다양성: 눈, 비, 맑은 날, 주·야간까지 다양한 환경이 준비되어 있어서 몰입감이 아주 좋았습니다. 나이트비전 뽕맛도 봤습니다! 전투에 직접 뛰어들기도 하고, 다른 팀이 싸울 때 틈을 타 에셋을 챙기고 나르기도 해봤는데, 각기 다른 재미가 있었습니다. 게임이 끝난 뒤 미니맵에서 각 팀의 움직임을 한눈에 볼 수 있어서 얼마나 전략적(혹은 얍삽)하게 플레이했는지 다 드러납니다. 이런 디테일이 정말 재밌더라고요. 개선이 필요한 점은,, 모션의 어색함: 오르막길에서 움직임이 덜덜 떨리거나, 지형 높낮이와 상관없이 이동이 오래 걸리는 경우가 있어 조금 답답했습니다. 사운드 구분: 가까운지 먼지, 어느 방향에서 나는 소리인지 초보 입장에서 구분하기가 좀 어려웠습니다. 콘텐츠 부족: 무기나 파츠, 복장이 아직 많이 제한적이라 아쉬웠지만, 이게 다 풀리면 커스터마이징하는 재미가 엄청날 것 같습니다. 최종 한줄 평: 개발팀과 소통이 잘되고 있는 것 같아서, 아직은 약간 부족한 점들이 있지만 반년 정도 지나면 훨씬 재미있고 완성도 높은 게임이 될 거라고 믿습니다. I played the game three times with 12 players split into 4 teams of 3. Varied weather and time settings: Snow, rain, clear skies, and both day and night—it really keeps things fresh. Plus, the night vision feature was super fun to use and added a cool dynamic. Different ways to play: I tried both jumping straight into combat and sneaking around collecting and delivering resources while others fought. Both approaches were fun in their own way! Replay feature: After each match, you can see all the teams’ movements on the mini-map. It’s hilarious to spot how sneaky (or not) everyone was during the game. Things to Improve Clunky motions: Movements felt a bit awkward, especially on slopes or when navigating uneven terrain. Sound clarity: As a beginner, it was hard to tell where sounds were coming from or how close they were, which made things a bit tricky. Limited content: Weapons, attachments, and outfits are still pretty limited, but once everything is unlocked, I think the customization options will be awesome. Final Thoughts The dev team seems to be communicating well with players, so while there are still some rough edges, I’m confident that in about six months, this game will feel way more polished and fun.

👍 4 ⏱️ 1시간 16분 📅 2024-12-12

싱글플레이 불가능하고 연습장에서도 적들은 없고 과녁에만 총 쏴보기 가능;; 무조건 멀티 들어가서 해야 하는데 공방에 한명도 없어서 게임을 못 해봄 ㅋㅋ 얼리엑세스 정도가 아니라 완전 미완성작을 무슨 후원계좌 연 것도 아니고 돈 받고 파는 파렴치한 놈들

⏱️ 0시간 32분 📅 2025-07-06