게임 정보
EXFIL delivers a distilled, authentic tactical experience where every match challenges your decision-making, teamwork and situational awareness. Built for players who value realism, EXFIL strips away grinding, magical perks and ‘gear fear’ to focus on pure tactical combat at infantry level.
The Early Access release includes two intense extraction game modes:
• Classic Extraction: Compete to secure intel and escape. Only one team will make it out alive.
• Rogue Extraction: A high-stakes asymmetrical mode where a small rogue team of must outmaneuver a larger force to escape with valuable intel.
EXFIL’s objective-based gameplay is fast-paced and straight to the point, offering infantry combat that balances realism with accessibility. Whether playing against others or cooperating with friends, you’ll experience scenarios that demand tight communication, calculated movement and sharp tactical skills.
Immersive and Dynamic Environments
Fight across six handcrafted maps featuring dense forests, industrial zones and military camps. With a 24-hour day/night cycle and fully simulated weather systems, matches are always unpredictable and ever-changing. Sandstorms, fog, and rainstorms will push your adaptability and ‘on-the-fly’ team tactics to the limit.
Hardcore Realism, No Nonsense
EXFIL’s fully simulated ballistics model accounts for bullet drop, penetration and ricochet. Combine this with realistic player movement, weapon handling, and VOIP-enhanced communication—including proximity chat, and every match becomes a test of skill and strategy.
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Built for the Community
With a dedicated Discord community of over 3,000 members, EXFIL is constantly evolving based on player feedback. Self-hosted servers and dedicated hosting options give you precise control over gameplay rules and settings, whilst detailed after-action reviews allow teams to analyze every hit, shot, and movement.
A Sandbox of Possibilities
EXFIL is more than just its core game modes. With the upcoming scenario editor, you’ll have the freedom to craft and share missions, tweak rules and design thrilling challenges from the ground up. Whether creating asymmetric PvP, immersive PvE missions or unique challenges, the possibilities are endless.
Early Access and Beyond
The Early Access launch is just the beginning. Over the next 12-18 months, we’re focused on expanding the toolset, adding new features and building a game shaped by the community.
Expect NPC opposition forces, new modes, global stats tracking, loadout customization and more as we continue to grow EXFIL into the ultimate tactical sandbox.
Whether you're looking for quick, intense battles or tools to create your own scenarios, EXFIL is your playground for tactical combat without compromise.
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저는 12명이 3명씩 4팀으로 게임을 총 3번 정도 플레이해봤습니다. 날씨와 시간의 다양성: 눈, 비, 맑은 날, 주·야간까지 다양한 환경이 준비되어 있어서 몰입감이 아주 좋았습니다. 나이트비전 뽕맛도 봤습니다! 전투에 직접 뛰어들기도 하고, 다른 팀이 싸울 때 틈을 타 에셋을 챙기고 나르기도 해봤는데, 각기 다른 재미가 있었습니다. 게임이 끝난 뒤 미니맵에서 각 팀의 움직임을 한눈에 볼 수 있어서 얼마나 전략적(혹은 얍삽)하게 플레이했는지 다 드러납니다. 이런 디테일이 정말 재밌더라고요. 개선이 필요한 점은,, 모션의 어색함: 오르막길에서 움직임이 덜덜 떨리거나, 지형 높낮이와 상관없이 이동이 오래 걸리는 경우가 있어 조금 답답했습니다. 사운드 구분: 가까운지 먼지, 어느 방향에서 나는 소리인지 초보 입장에서 구분하기가 좀 어려웠습니다. 콘텐츠 부족: 무기나 파츠, 복장이 아직 많이 제한적이라 아쉬웠지만, 이게 다 풀리면 커스터마이징하는 재미가 엄청날 것 같습니다. 최종 한줄 평: 개발팀과 소통이 잘되고 있는 것 같아서, 아직은 약간 부족한 점들이 있지만 반년 정도 지나면 훨씬 재미있고 완성도 높은 게임이 될 거라고 믿습니다. I played the game three times with 12 players split into 4 teams of 3. Varied weather and time settings: Snow, rain, clear skies, and both day and night—it really keeps things fresh. Plus, the night vision feature was super fun to use and added a cool dynamic. Different ways to play: I tried both jumping straight into combat and sneaking around collecting and delivering resources while others fought. Both approaches were fun in their own way! Replay feature: After each match, you can see all the teams’ movements on the mini-map. It’s hilarious to spot how sneaky (or not) everyone was during the game. Things to Improve Clunky motions: Movements felt a bit awkward, especially on slopes or when navigating uneven terrain. Sound clarity: As a beginner, it was hard to tell where sounds were coming from or how close they were, which made things a bit tricky. Limited content: Weapons, attachments, and outfits are still pretty limited, but once everything is unlocked, I think the customization options will be awesome. Final Thoughts The dev team seems to be communicating well with players, so while there are still some rough edges, I’m confident that in about six months, this game will feel way more polished and fun.