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In Radio Commander you are playing as an American military commander serving in US Army during the Vietnam War. You will be carrying a heavy burden as your mission is to coordinate military operations taking place between 1965 and 1968.

But this is not just another RTS, in which you are an invisible being hovering over the battlefield. In Radio Commander situation reports are given to you in form of dramatic radio statements sent by troops fighting on the ground. And your only accessory is a strategic map, on which you can place tokens and notes.


UNIQUE VIEW ON REALISM
Radio Commander offers an unique experience very different from classic real time strategy games. It’s a bold try to redefine the genre, as the player will be involved in a decision making process much more realistic than those pictured by casual RTS titles. Ask for situation reports. Listen what your men have to tell you. Send evac choppers and nape drops. Defeat the invisible enemy.DIVE INTO THE STORY
Experience the story of soldiers and their commander, trapped in the middle of bloody, chaotic, morally ambiguous Vietnam conflict. Dive into a scenario that doesn’t avoid the difficult issues of civilians trapped in the theater of action, shady CIA operations, and cynical political pressures. Discover those uneasy situations, presented in such cult classics as Platoon, Full Metal Jacket or Apocalypse Now, which were happening on a daily basis for those serving in Vietnam. See for yourself how hard it is to make the right choices in the middle of a fire exchange with Vietcong.
DECIDE WHO LIVES AND DIES
Decide the fate of your soldiers. The choices you face will have a direct impact on the course of the game. They will also define views of your hero. Or maybe those are your views? Playing Radio Commander you must be prepared to answer tough questions about the righteousness of your actions, the price of a human life, and the toxic power of propaganda and stereotypes.USE YOUR IMAGINATION
Radio Commander is not another empty action game. You will play as the commander operating from his tent, using only a radio and a map. You will be staring at the map for hours, listening carefully to the reports. Your decisions will affect lives of many people. Just like in real life, there are no fancy graphics and animations to help you imagine what’s happening on battlefield. Only you, your map, and skills. You have to listen and be smart. Thanks to this, level of immersion is much greater than in normal real time strategy games.
CHOOSE BETWEEN VARIOUS MEANS
You will take under your command not only units of infantry, air cavalry or field artillery, but also powerful units of air support. It’s in your will to order the jungle-burning nape drops, or devastating bombings. Are you ready to bring the rain of fire and burn the enemy positions to the ground? Are you sure that your soldiers are far enough and won't take damages? And does the ends always justify the means?EXPERIENCE DEEP IN-GAME SYSTEMS
Beneath the narrative layer, hidden from your eyes, a deep and complex simulation is taking place. In Radio Commander every unit is described by unique set of statistics. You will have to worry about your platoons morale, supplies, and even their stamina. All those factors will be important during your soldiers' confrontations with enemy, unfriendly terrain and extreme Vietnamese climate. What will you do, when your choppers report, that they are out of fuel and forced to land in the middle of the jungle? Will you send the rescue mission risking the life of even more soldiers?
BOND WITH YOUR BROTHERS IN ARMS
Troops under your command are not just pawns on the map. They are complicated, multi-layered human beings, with their own voices, problems, strengths and weaknesses. Mutual trust is essential. They depend on your judgment and cool decisions, while you are hoping they’re giving their best. Discover hundreds of original dialogues and scenarios. Replay previously completed missions and alter the course of events by making different decisions and encountering different events.
HOURS OF GAME EXPERIENCE
Radio Commander includes:- 9 main campaign missions (every mission is possible to complete in several different ways),
- 9 animated briefings,
- 15 unit types, including: infantry, evac choppers, gunships, field artillery, aerial reconnaissance, M113 armored personnel carriers, and napalm-carrying F4 Phantom jets (every unit is described by a unique set of statistics and communicates with commander using a different voice),
- full voice over,
- over 200 dialogue blocks, used to construct radio messages,
- over 600 story dialogues between units and the commander.

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1. 영어가 어렵진 않음 : 나는 영어 겁나 못하는데 스토리는 못알아먹어도 게임 진행 자체는 문제없이 가능함. 대충 스토리대사 빼면 이정도가 다임. 파파베어, 여기는 알파. 위치 289099 목적지 288099로 이동중 / 파파베어, 여기는 알파. 적 접촉, 위치 277809 보병 30명 남서쪽으로 이동중 2. 미군은 거의 모든면에서 강하지만 물량에 밀린다. : 이 겜의 특징이라 생각함. 적 규모랑 아군, 적군 위치 잘못파악하면 순식간에 전멸당함. 반대로 적군 위치와 아군 위치를 철저히 파악하고 적절한 화력지원을 곁들이면 교환비 1:5는 그냥나온다. 후퇴, 교전명령 같이 유닛이 알아서 움직이는 명령 내려놓으면 무조건 포지션 파악부터 해야함. 안그럼 네이팜에 사이좋게 바베큐됨. 만약 이 겜이 평범한 RTS게임 같았으면 양학게임이였겠지만 정글에서 쏟아져나오는 물량과 모랄빵없는 벳콩들을 상대로 지도만 보면서 지휘하다보면 생각보다 고려할게 많음. 3. 생각보다 이것저것 많음. 수송헬기는 보급, 부상자 수송부터 보병 소대 수송까지 만능임. 자주쓰게됨. 특수부대는 잘 들키지도 않고 싸울때도 잘싸우는데 규모 자체가 작아서 교전 지속능력이 떨어짐. APC도 당연히 있구. 지원으로는 공격헬기, 포병, 건쉽, 네이팜등 지원도 다양하고 ETA나 쿨다운 같은 점에서 차이가 있음. 항공지원은 부르면 오긴오는데 ETA가 있고 포병은 부르면 거의 바로 쏴주는대 쿨다운하느라 못쓰는 시간이 있음. 이동표적 대상으로 쓰기는 포병이 편한듯. 4. 리플레이 다끝나고 리플레이 보여주는데 수치부터 위치까지 다 보여줌. 끝나고 이거 구경하는것도 꽤나 괜찮음 결론 : 한패 기다릴 필요 없이 플레이할만함. 다만 스토리 다깨고나서는 가끔은 할만할것 같긴한데 계속 붙잡고 있을만한가는 몰것음.