Mystic Vale

Are you ready to lead your druidic clan and cleanse the Valley of Life? Mystic Vale is a stunning digital version of the Origins award-winning AEG card game. Debuting the unique Card Crafting System, players take turns building powerful combos in order to stop the curse. Play online or local hotseat.

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Take on the role of a druidic clan and use your blessings to heal the Valley of Life. This task doesn’t come easy though, it requires both courage and caution as it can be easy to overwhelm the land if you’re careless or wield too much power.

Based on the Origins award-winning board game from AEG, get ready for an all-new deck-building experience in Mystic Vale. With the innovate Card Crafting System, you can keep improving and building your cards to create a diverse and effective deck.

Mystic Vale is easy to pick up for those new to deck-building games, yet is challenging even for those skilled in the genre. Practice against AI opponents before you take the battle online, where you can find and create public or private rooms to play against friends or random players!




Cards combine in a variety of different ways creating powerful combos. What combo wins one match might not win you your next one, though. If you’re a risk-taker, Mystic Vale has a push-your-luck element, but if you spoil your hand, you’ll miss your turn and maybe even that special card you were hoping to collect.
Remember, keep an eye on your opponent’s cards to see what advantage they may have over you and which cards they may want.


Mystic Vale debuts a new approach to the deck-building genre. You start and play through the game with the same 20 cards, however, each card has 3 slots available within it which you can add advancements to by buying them from the field.
Each advancement has different abilities and properties, which when mixed together can create powerful combos. Some cards will offer you extra resources and perks but they may come at a high cost. Determine your strategy and build your deck to your play style.

Find online matches within the community or host your own private matches with friends. You can set the matches to suit you, whether you want an extended pool, playing with/without expansions or want to add turn timers to keep the game moving quickly. Online multiplayer is also available cross-platform so you can play against your fellow druids no matter if they’re on PC, Android or iOS.

If your clan are all together in one place, Mystic Vale also supports Hot Seat for up to 4 people!


Discover amazing artwork throughout the game. Each card within the game has a subtle hint of animation helping to really bring the game to life.


May your clan cleanse the Valley of Life!

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가격 히스토리

출시 발매가

14500 원

추정 판매 / 매출
예측 판매량

75+

예측 매출

1,087,500+

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총 리뷰 수: 1 긍정 피드백 수: 1 부정 피드백 수: 0 전체 평가 : 1 user reviews
  • I have played two deck building games in the past, Dominion and Slay the Spire. I generally like the genre and the different mechanics intertwined to create the game more interesting. Mystic Vale is an unique game. it uses advancements and vale cards. advancements are pieces of a card that are crafted into a card in your deck while vale cards act like relics in Slay the spire. In general there are 4 types of resources, decay and growth, blue dots(they act as money to buy advancements), spirit symbols, and finally victory points. each resource has different purpose. the decay and growth determines how much cards you can plant in your planting phase. blue dots act as currency to buy advancements, the spirit symbols lets you buy vale cards. victory points are the points you need to gain to win, also it determines when the game ends. I like the game but I don't think I will be playing this like I used to in my recent 2 weeks. There are 3 main problems and some minor problems 1. cards are unbalanced Advancement cards with growth symbols is way overbalanced. in theory you cycle through your starter deck in 5 turns. 3 if you pushed. adding growth symbols not only reduces the turns needed to cycle through your deck, but it also reduces the risk of spolining when pushing, resulting in more pushes accelerating the cycle faster. Not only that, because of the unbalances between the advancements and vale cards, spirit symbols are way to weak to invest in. If Azure Lake or Stream of Vigor is in view well spring is worth buying, but besides that spirit symbols are just too weak. in the extended vp game, they are too weak against strong engine cards with blue victory points, especially aurora. in the standard vp game, they give too small victory points, and the game ends before you get to buy vale cards that gives you 6 or 7 victory points. Because the growth symbols are just too overpowered, in every game you are forced to make an engine trimming down decay symbols and growth symbols. you cannot go directly towards bigger victory point cards like dreadcoil cobra or hive swarm because they cannot give you enough victory points if you havent trimmed your decay. 2. Advancements and Vale cards come out in random This problem is deeply intertwined to problem 1. In general, cards coming out in random order gives you more space to think and adjust your plans to what you are given. But because the cards are unbalanced, It only leads to the game tipping over to oneside. In general the games go out like this. I spend my turn buying a garbage card, the commons are filled, filling up good cards for the opponent to buy, they buy that card, the commons get filled, only to end up me buying more garbage cards etc. 3. the amount Victory Point pool doesnt seem to be thought into The game ending condition for Dominion or the bosses in slay the spire all seem very thought into. The more I play the game, the more interesting it gets. For this game it is different, I just don't get how the Victory point pool size was determined. the game ends too early in standard VP pool, the game gets too sloppy in Extended size. That's all 3 major problems. For the minor problems, the first problem is that you get random amount of money from 2 to 5 (6 if you've pushed) in your first turn. If there is a OP card in your commons, and you start with 6 money, the game tips over quickly. The game is already random enough, even the planting phase adds randomness to the game. Second problem is that the position of advancements are generally useless. Who cares if lifebringer seed is in the top third of the card or in the middle or the bottom? It only adds more randomness to already random game. After writing all this, what I think is the main problem is the fact that the advancements are unbalanced, which leads to more randomness in the game, not the kind of randomness you adjust and adapt to, but the randomness that makes you frustrated. All in all I liked the game, It was on sale and it cost me about 4$, I've spent good time on it, it had interesting features, beating the hard AI was fun, but i don't think I will be playing this game on a regular basis just because of its randomness. If I am wrong about my analysis of this game feel free to comment and correct me.

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