게임 정보
(This demo version are v0.34)
Game description
Magic MechSuit Akane is a game similar to PS2 version of certain masterpiece robot action series.
The main character Akane, who is a user of magical skill fighting with magical alloy wrapping herself,
controls the energy gauge and the HEAT gauge and performs a boost action to defeat the enemy.
The magic consists of up to 16 parts such as radiator and FCS, and the final performance changes with the combination of parts of each part.
Main function
- MechSuit construction
Head, torso, arm, foot, booster, FCS (sighting device), generator, radiator, defense aid device, attack assist device,
Right shoulder, left shoulder, right hand weapon, left hand weapon, right stored weapon, left stored weapon
Can build a fuselage with up to 16 parts of. We are preparing more than 7 parts of each part, and more than 80 weapons are currently available.
Variation of moving speed, fluctuation of energy gauge and HEAT gauge, etc. are determined by total value of performance set for parts.
- Boost movement
Normal boost with energy efficiency,
Use multiple boosts that can instantaneously accelerate up, down, left and right, avoiding attacks.
While using boost, energy decreases and HEAT increases.
- Energy shortage and overheating
Energy decreases with the use of energy-consuming weapons, the use of boost, and the response to overheating described below.
When the energy becomes 0, it becomes a rapid filling state,
You will not be able to use energy until energy is fully recovered.
The HEAT value increases with the use of some weapons, the use of boosts, and hitting.
When the HEAT value exceeds the allowable value, an emergency cooling state is set,
Damage is sustained and we use energy to cool down until HEAT drops into safety area.
- Weapons and shooting
Weapons can be equipped in up to six parts. (Right shoulder, left shoulder, right hand weapon, left hand weapon, right stored weapon, left stored weapon)
There is equipment rule for each weapon, shoulder, both shoulders, wrist storage is impossible, arm retractable (left and right hand each equipped with exclusive equipment)
There are conditions such as.
Weapons and auxiliary devices can be purged (disarmed) if they become unnecessary.
Stored weapons can be equally equipped when hand-weapons are thrown away.
Shoulder cannon cannons can not be used unless they take motion after standing on some legs.
Predictive shooting is possible by continuing to catch enemies in the yellow frame at the center of the screen.
During predicted shooting, the shooting accuracy is sufficient, and when you do not try to avoid it, you are sure to hit.
In standard time, you can use two types of weapon simultaneously with the left hand and "one of right hand, right shoulder, left shoulder".
When both are lockable weapons, various performances deteriorate.
The lock frame and the predicted time vary with FCS, weapons and W lock penalty.
In addition, you can temporarily use all weapons at the same time by using attack auxiliary equipment.
- Game mode
Offline 1 VS 1 Battle: It is possible to play with 2-type preset machines. Stage 6 types.
Game description
Magic MechSuit Akane is a game similar to PS2 version of certain masterpiece robot action series.
The main character Akane, who is a user of magical skill fighting with magical alloy wrapping herself,
controls the energy gauge and the HEAT gauge and performs a boost action to defeat the enemy.
The magic consists of up to 16 parts such as radiator and FCS, and the final performance changes with the combination of parts of each part.
Main function
- MechSuit construction
Head, torso, arm, foot, booster, FCS (sighting device), generator, radiator, defense aid device, attack assist device,
Right shoulder, left shoulder, right hand weapon, left hand weapon, right stored weapon, left stored weapon
Can build a fuselage with up to 16 parts of. We are preparing more than 7 parts of each part, and more than 80 weapons are currently available.
Variation of moving speed, fluctuation of energy gauge and HEAT gauge, etc. are determined by total value of performance set for parts.
- Boost movement
Normal boost with energy efficiency,
Use multiple boosts that can instantaneously accelerate up, down, left and right, avoiding attacks.
While using boost, energy decreases and HEAT increases.
- Energy shortage and overheating
Energy decreases with the use of energy-consuming weapons, the use of boost, and the response to overheating described below.
When the energy becomes 0, it becomes a rapid filling state,
You will not be able to use energy until energy is fully recovered.
The HEAT value increases with the use of some weapons, the use of boosts, and hitting.
When the HEAT value exceeds the allowable value, an emergency cooling state is set,
Damage is sustained and we use energy to cool down until HEAT drops into safety area.
- Weapons and shooting
Weapons can be equipped in up to six parts. (Right shoulder, left shoulder, right hand weapon, left hand weapon, right stored weapon, left stored weapon)
There is equipment rule for each weapon, shoulder, both shoulders, wrist storage is impossible, arm retractable (left and right hand each equipped with exclusive equipment)
There are conditions such as.
Weapons and auxiliary devices can be purged (disarmed) if they become unnecessary.
Stored weapons can be equally equipped when hand-weapons are thrown away.
Shoulder cannon cannons can not be used unless they take motion after standing on some legs.
Predictive shooting is possible by continuing to catch enemies in the yellow frame at the center of the screen.
During predicted shooting, the shooting accuracy is sufficient, and when you do not try to avoid it, you are sure to hit.
In standard time, you can use two types of weapon simultaneously with the left hand and "one of right hand, right shoulder, left shoulder".
When both are lockable weapons, various performances deteriorate.
The lock frame and the predicted time vary with FCS, weapons and W lock penalty.
In addition, you can temporarily use all weapons at the same time by using attack auxiliary equipment.
- Game mode
Offline 1 VS 1 Battle: It is possible to play with 2-type preset machines. Stage 6 types.