게임 정보
HIGHLIGHTS
At your command are detailed, highly researched American, Ukrainian, and Russian units from common brigade types such as Mech Infantry, Motor Rifle, Stryker, Armored, and more. All the capabilities one expects on the modern battlefield are included, such as Active Protection Systems (APS) swatting incoming threats, UAVs hovering around the battlefield transmitting valuable intel, and precision guided artillery munitions that find their mark in one shot. Well, as long as the enemy's electronic warfare attempts fail, otherwise you might find your finely tuned fighting machine isn't so finely tuned after all. Take all of this for a spin with four high-stakes campaigns, 22 standalone scenarios, and a plethora of Quick Battle maps to test your tactical acumen.
FEATURES
- Tactical warfare at battalion and below scale in a true 3D environment
- Command individual vehicles, teams, and squads
- Expansive simulation of "soft factors" such as Morale, Experience, and Leadership
- Innovative systems portraying Fog of War, Spotting, Line of Sight, Command & Control, and Objectives
- Unmatched realistic physics, ballistics, and battlefield effects
- Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities
- Unique hybrid system for RealTime or WeGo (turn based) play
- Full featured Editor for maps, scenarios, and campaigns
- Quick Battle system sets up deliberate or randomized battles based on player specifications
- Single player and head to head play, including Play By Email (PBEM)
- Supported for the long haul with patches, upgrades, and expansions
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소대에서 대대 규모 정도를 다루는 사실적인 전술 시뮬레이션 게임입니다. 다른 워게임들과 비교했을 때 조작은 상당히 직관적이고 간단한 편입니다. 매뉴얼을 보면서 튜토리얼 캠페인을 따라하니 한시간 정도로 기본적인 조작법이나 메커니즘을 익힐 수 있었습니다. 다만 튜토리얼에서는 전술에 대해서는 아무것도 알려주지 않습니다. 이런 류의 게임에 익숙하지 않다면 적응에 시간이 조금 필요할 수도 있습니다. 현실적인만큼 몰입감도 뛰어납니다. 기동 불능이 되서 계속 포격을 맞으면서도 끝까지 적을 막는 전차라던가, 격파당한 차량에서 내려 도망치다가 기관총 사격에 전멸하는 승무원들. 유탄에 쓰러진 소대장을 응급처치하다가 자신도 피격당해 쓰러지는 소대원들을 보고 있자면 다른 게임에서는 느끼기 힘든 묘한 기분이 듭니다.