게임 정보
Scramble: Battle of Britain is a tactical dogfighting game that thrusts players into the High-Octane chaos of the 1940 summer skies. Set in a dynamic 3D airspace, this simultaneous-turn-based game embraces the intricate details of aerodynamics and physics-based simulation unique to the piloting experience while minimizing time and reflex demands. Players lead their squadrons through intense aerial battles as Luftwaffe and RAF fighters clash over the English Channel. Through each gameplay phase—Planning, Simulation, and Review—players strategize and command aerial maneuvers, witness simulation outcomes in real-time, and rewind the action to analyze battle damage using detailed camera tools.
Turn-based Tactical Dogfighting
Scramble: Battle of Britain breaks the chaos of a dogfight into short, thrilling chunks of action.
Explore the heart-pounding tactical space of a dogfight within a digestible turn-based environment. Sight the enemy, identify threats and targets, then take control and command loops, rolls, and dives as you pilot each aircraft in a deadly fight for survival.
The planning phase of a Scramble turn grants players the situational awareness and control fidelity to execute textbook-quality fighter combat tactics and maneuvering. Zoom out to a diorama view of the sky and manipulate a suite of tools to understand how each plane and pilot fit into the wider battlespace.
The simulation phase of a Scramble turn resolves your tactics in a high speed hail of bullets and shredded aluminum, and the review phase allows you to scrub through the action frame-by-frame. Assess battle damage, identify pilots in need of escape, and celebrate the exhilarating action at your preferred pace, from your favorite angles.
Early Access features
Jump into the action with the Squadron Leader game mode and command an RAF squadron of twelve distinct pilots through thirty days of intense channel interceptions. Squadron pilots will have unique identities and each pilot will have a collection of traits characterizing their strengths and weaknesses in combat. Pilots will tire, injure, and die throughout the battle, and as leader you must balance the health and well being of your squadron with your total attrition rate. Squadron Leader is the proving ground for current and future mechanics that will form the foundation of the full Channel Defense Campaign.
Dogfight Generator pitches you straight into the action, letting you design and jump into missions instantly, choosing to fight for either the RAF or the Luftwaffe in furballs of up to twelve aircraft.
With saveable match replays and cinematic tools that allow you to capture the action from every angle, you can relive and share your greatest victories. This Early Access release delivers a feature-packed experience and sets the stage for thrilling updates ahead.
Simulation, Physics and Subsystems
In Scramble, aircraft are simulated down to the subcomponent level to offer an authentic World War II combat piloting experience. The best tacticians will explore the flight envelope of each airframe and master the trades in dive, climb, and turn performance.
Bullets will tear through fuel tanks, radiators, and engines, springing leaks and starting fires. Ailerons and elevators will rip off under stress, drastically altering aircraft aerodynamics. Pilots will fatigue and black out, and are as vulnerable to well placed shots as any mechanical component of their aircraft.
Nurse a sputtering engine, dash for land before that leak bleeds your fuel tanks dry, or bail out and hope for a rescue; aircraft and pilot vulnerability can shift the objectives of any battle from enemy destruction to mere survival.
Aircraft
Now available:
Royal Air Force Fighters
Supermarine Spitfire
Hawker Hurricane
Luftwaffe Fighters
Messerschmitt 109
Messerschmitt 110
Luftwaffe Bombers
Junkers 87 “Stuka”
Upcoming:
Bristol Blenheim
Dornier 17
Junkers 88
Heinkel 111
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아직 각 기체에 대한 장단점을 제대로 구현을 안한듯. 일단 스핏파이어가 속도가 느린 대신 선회력이 좋다는 장점이 있는데 이 게임에서는 이상하게 심하게 꺽으면 바로 G의 세계로 빠짐. 그에 반면 Me109(Bf109)애는 이상하게 심하게 꺽는데도 G의 세계 안들어감. 그렇다보니 스팟파이어가 뒤를 잡혔다 하더라도 탄을 안맞는다는 가정을 하고 계속 선회 할시 Me109(Bf109) 뒤를 잡아야하는데 스핏파이어가 계속 G의 세계에 빠져서 사실상 도그파이터가 불가능 함. 그리고 내가 설명하는걸 보면 눈치챘겟지만 Me109(Bf109) 이녀석은 원래 높게 상승한뒤 하강하면서 치고빠지는 놈임. 근데 도그파이터 하니까 스핏파이어를 이긴다고? 애미 씨발 ㅋㅋㅋㅋㅋㅋㅋㅋ 진짜 영상보고 각 기체의 장단점을 이용하여 머리를 써야하는 줄 알았는데 그게 아니였던거임.