Scramble: Battle of Britain

Scramble: Battle of Britain is a tactical dogfighting game set in 1940, featuring intense aerial battles in a 3D airspace. Take control of a squadron of fighters, planning maneuvers, witnessing real-time simulations, and analyzing battle damage with detailed camera tools.

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게임 정보

Scramble: Battle of Britain is a tactical dogfighting game that thrusts players into the High-Octane chaos of the 1940 summer skies. Set in a dynamic 3D airspace, this simultaneous-turn-based game embraces the intricate details of aerodynamics and physics-based simulation unique to the piloting experience while minimizing time and reflex demands. Players lead their squadrons through intense aerial battles as Luftwaffe and RAF fighters clash over the English Channel. Through each gameplay phase—Planning, Simulation, and Review—players strategize and command aerial maneuvers, witness simulation outcomes in real-time, and rewind the action to analyze battle damage using detailed camera tools.

Turn-based Tactical Dogfighting

Scramble: Battle of Britain breaks the chaos of a dogfight into short, thrilling chunks of action.

Explore the heart-pounding tactical space of a dogfight within a digestible turn-based environment. Sight the enemy, identify threats and targets, then take control and command loops, rolls, and dives as you pilot each aircraft in a deadly fight for survival.

The planning phase of a Scramble turn grants players the situational awareness and control fidelity to execute textbook-quality fighter combat tactics and maneuvering. Zoom out to a diorama view of the sky and manipulate a suite of tools to understand how each plane and pilot fit into the wider battlespace.

The simulation phase of a Scramble turn resolves your tactics in a high speed hail of bullets and shredded aluminum, and the review phase allows you to scrub through the action frame-by-frame. Assess battle damage, identify pilots in need of escape, and celebrate the exhilarating action at your preferred pace, from your favorite angles.

Early Access features

Jump into the action with the Squadron Leader game mode and command an RAF squadron of twelve distinct pilots through thirty days of intense channel interceptions. Squadron pilots will have unique identities and each pilot will have a collection of traits characterizing their strengths and weaknesses in combat. Pilots will tire, injure, and die throughout the battle, and as leader you must balance the health and well being of your squadron with your total attrition rate. Squadron Leader is the proving ground for current and future mechanics that will form the foundation of the full Channel Defense Campaign.

Dogfight Generator pitches you straight into the action, letting you design and jump into missions instantly, choosing to fight for either the RAF or the Luftwaffe in furballs of up to twelve aircraft.

With saveable match replays and cinematic tools that allow you to capture the action from every angle, you can relive and share your greatest victories. This Early Access release delivers a feature-packed experience and sets the stage for thrilling updates ahead.

Simulation, Physics and Subsystems

In Scramble, aircraft are simulated down to the subcomponent level to offer an authentic World War II combat piloting experience. The best tacticians will explore the flight envelope of each airframe and master the trades in dive, climb, and turn performance.

Bullets will tear through fuel tanks, radiators, and engines, springing leaks and starting fires. Ailerons and elevators will rip off under stress, drastically altering aircraft aerodynamics. Pilots will fatigue and black out, and are as vulnerable to well placed shots as any mechanical component of their aircraft.

Nurse a sputtering engine, dash for land before that leak bleeds your fuel tanks dry, or bail out and hope for a rescue; aircraft and pilot vulnerability can shift the objectives of any battle from enemy destruction to mere survival.

Aircraft

Now available:

Royal Air Force Fighters

  • Supermarine Spitfire

  • Hawker Hurricane

Luftwaffe Fighters

  • Messerschmitt 109

  • Messerschmitt 110

Luftwaffe Bombers

  • Junkers 87 “Stuka”

Upcoming:

  • Bristol Blenheim

  • Dornier 17

  • Junkers 88

  • Heinkel 111

Roadmap

스크린샷

접속자 수

가격 히스토리

출시 발매가

32000 원

추정 판매 / 매출
예측 판매량

375+

예측 매출

12,000,000+

요약 정보

윈도우OS
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스팀 리뷰 (5)

총 리뷰 수: 5 긍정 피드백 수: 4 부정 피드백 수: 1 전체 평가 : 5 user reviews
  • 아직 각 기체에 대한 장단점을 제대로 구현을 안한듯. 일단 스핏파이어가 속도가 느린 대신 선회력이 좋다는 장점이 있는데 이 게임에서는 이상하게 심하게 꺽으면 바로 G의 세계로 빠짐. 그에 반면 Me109(Bf109)애는 이상하게 심하게 꺽는데도 G의 세계 안들어감. 그렇다보니 스팟파이어가 뒤를 잡혔다 하더라도 탄을 안맞는다는 가정을 하고 계속 선회 할시 Me109(Bf109) 뒤를 잡아야하는데 스핏파이어가 계속 G의 세계에 빠져서 사실상 도그파이터가 불가능 함. 그리고 내가 설명하는걸 보면 눈치챘겟지만 Me109(Bf109) 이녀석은 원래 높게 상승한뒤 하강하면서 치고빠지는 놈임. 근데 도그파이터 하니까 스핏파이어를 이긴다고? 애미 씨발 ㅋㅋㅋㅋㅋㅋㅋㅋ 진짜 영상보고 각 기체의 장단점을 이용하여 머리를 써야하는 줄 알았는데 그게 아니였던거임.

  • 내가 DCS나 IL-2를 개못하는 이유가 조이스틱 같은 장비나 비행기 컨트롤 실력이 아니라 박살 난 능지가 근본적 원인이라는 걸 깨닫는 데는 30분이면 충분하고도 남는 시간이었따.

  • 개재밌음 진짜 도그파이팅도 할수있고 압박주면서 수면에 꼬라박게 만들수도 있음 비행가능범위를 미리 예측하면서 싸우는게 ㄹㅇ개꿀잼 적 비행기의 예측경로를 보여주지만 말 그대로 예측일뿐 실제로는 다른 무빙을 치기 때문에 본인이 발사각 같은걸 보면서 가야함

  • Ace Patrol과 비슷한 턴제 비행 시뮬레이션. 하지만 난이도는 훨씬 어려운 편. 아직 좀 불편한 부분들이 있긴 한데, 느긋하게 다음 움직임을 고민하는 재미가 있음.

  • 할만함 ㅇㅇ

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